• Title/Summary/Keyword: 가구 디자인

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Design Evaluation of Parent-child Interactive Game Furniture Based on AHP-TOPSIS Method (AHP-TOPSIS 방법에 기초한 부모-자식 인터랙티브 게임 가구의 설계 평가)

  • Wang, Jiaqi;Pan, Younghwan
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.235-248
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    • 2022
  • Through the research on the design evaluation index of parent-child interactive game furniture, it is convenient for designers to quantitatively analyze the design advantages and disadvantages of related products, which is of positive help to control and improve the design quality. Combined with AHP and TOPSIS, this study proposes the evaluation model of three design criteria and 26 design indexes. After expert scoring, calculation, and consistency test of each index, the weight value of each design index is obtained, and the index is classified according to the importance of each index. Finally, eight essential indicators, eleven secondary indicators, and seven general indicators are classified. A case study was conducted with TOPSIS, and the design samples of three parent-child climbing game furniture were analyzed. Finally, the three samples' relative proximity was 0.505, 0281, and 0.640, respectively. The research shows that the AHP-TOPSIS method can scientifically and effectively sort and screen the advantages and disadvantages of design schemes and provide a reference for the research and development of related products.

A Study on the Characteristics of the Swedish Furniture Design since 1980s - In Reference to Changes of Contemporary Design Paradigms - (1980년대 이후 스웨덴 가구디자인의 특성에 관한 연구 - 동시대 디자인 패러다임 변화와 관련하여 -)

  • Hong, Min-Jung;Choi, Jung-Shin
    • Journal of the Korea Furniture Society
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    • v.23 no.1
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    • pp.10-25
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    • 2012
  • This article aimed at understanding the characteristics of Swedish furniture design since 1980s in the reference to the major paradigm changes in the contemporary design field. For this, the authors examined the theoretical background of modern and post-modern design paradigms to identify today's design tendencies. And we used this frame in the analysis of the latest examples of Swedish furniture design. The main characteristics of Swedish furniture design since 1980s included 'furniture as art object', 'the succession of the Swedish Modern (neo-modernism)', and 'conscious design for sustainable development'. These could be viewed as the consequences of the choices that the Swedish furniture industry and designers made during the last decade, that was to take plurality and contradiction as the accompanying values of the traditional Swedish modern design.

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A Study on the Characteristic in Alessandro Mendini Design - Focused on Furniture and Interior Design - (Alessandro Mendini 디자인 특성에 관한 연구 - 가구와 실내디자인을 중심으로 -)

  • Yoo, Yeon-Sook
    • Journal of the Korea Furniture Society
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    • v.26 no.4
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    • pp.364-372
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    • 2015
  • Mendini works architect of magazine. He is a era-transcending designer who started design in late fifties and still works actively. In his design, there are some ordinary emotions which make people easier to approch to than without having any resistance. The purpose of this research paper is to define the traits of Mendini's design work. There are four main characters in his design; post-modernism, combination of art and design, use of contemporary art and traditionary italian colors and redesign. Mendini interpret tradition in modern way. His individuality came from the tradition, and also he modernized italian tradition to it.

Emotional Inherent Design Development of Children's Furniture Design (감성디자인이 내재된 아동용가구 디자인 개발)

  • Chae, Jung-Joo;Kim, Myeong-Tae
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.333-341
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    • 2012
  • This study intended to be designed at the level of furniture users' eyes for the users in designing furniture. Children's furniture follows parents' point of view mostly because the parents purchase the pieces for their children. Most of the children's furniture tends to rule out their psychological phenomenon and behavioral development. Therefore, children's furniture must be designed for children to be able to learn through their cognitive development and creative learning experience from having fun naturally by using the pieces combining with the typical play in their everyday lives like coloring, puzzling, and acting with movement.

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A Study on the Design Language and the Expressive Characteristic of Philippe Stark - Focused on the Interior Design and Furniture Design - (필립스탁의 디자인 언어와 표현특성에 관한 연구 - 실내디자인과 가구디자인을 중심으로 -)

  • 김수정;문정인;이상호
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.26-34
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    • 2004
  • This study aims to inquire into the expressive characters of philippe stark's works regarding his design concept. This study examines Philippe stark's design works except for furniture design. It also looks into the modern design trend, France design trend, background of his growth and people who have influenced him. Firstly, this study examines Philippe stark's five design works after 1997. Second, the study is going to analysis the fact between his interior design and furniture projects to read their mutual relation. As a result from this study, first, the understanding of Philippe stark's works in harmony with the dynamics of technology and aesthetics can provide his design languages, characteristics and current design trend. Second, Philippe stark can create unfamiliar space through experimental though and imagination. The study present data on Philippe stark and puts forwards the significance of his works and tries to lead the way of the relation interior design and furniture.

A Study of Danish furniture Design Education based on characteristics of curriculums in Danish institutions (교과과정의 특징에 기초한 덴마크의 가구 디자인 교육에 관한 연구)

  • 김진우
    • Korean Institute of Interior Design Journal
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    • no.26
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    • pp.3-10
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    • 2001
  • When initially comparing Denmark with Korea, it would appear that the two have little in common. However, upon further investigation, one would find they are similar in that they both small Countries located outside of central continents without an abundance of natural resources. Each has also shown displayed its own successful design to the world. The unique qualities of Danish designs have both, in turn, influenced other Countries' designs, thus having a ripple effect worldwide in the design area. One may concluded that the schools educating these designers have played a role in Danish unique design success. This thesis investigates and details curriculums and goals of three furniture design departments of Universities in Denmark and, is useful for furniture department's in Korean schools who wish to have a better understanding of how Danish schools have achieved their success to date.

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A Study on Meal Kit User Experience Design (밀키트(Meal Kit) 제품의 사용자 경험 디자인 연구)

  • Park, Seo-Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.373-378
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    • 2021
  • This study is a study on user experience design of Meal Kit product information. The purpose of this study is to derive the product information necessary for the purchaser and the necessity for the convenience of use, and to propose an improvement plan. When purchasing Meal Kit products, two types of domestic Meal Kit brands, Peacock and Fresheasy, were compared and analyzed for information on nutrition intake, package design, and environmental issues. As a research method, a questionnaire survey was conducted by deriving 7 factors for purchasing Meal Kit products through literature research and prior research. Proceeded. As a result of the study, the factors that satisfy buyers were in the order of cooking process, food, taste/nutrition, package, convenience, price, and information, and overpacking was also revealed as a problem. Through this, it was possible to derive improvements and develop plans for the Meal Kit product. It is expected that this study will help improve the dietary life of One person households and develop Meal Kit products in the future.

A Study on furniture Design of craft consilience- Furniture design using embroidery techniques and folk tales (공예적 융합(Craft Consilience)의 가구디자인 연구 -자수기법 및 민화를 이용한 가구디자인-)

  • Song, Yoon-Sup;Choi, Ki
    • Journal of the Korea Furniture Society
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    • v.21 no.4
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    • pp.293-303
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    • 2010
  • With changing systems of wealth creation around the 21st century, crafts(traditional and industrial crafts) are affected by the trend of changes or lead the trend, that is to say, a turning point of paradigm has come. Values of crafts give the value of users, and the tradition and modern coexists in the trend of times changing from the tradition to the modern so crafts artists’ works are diversified and used in design industries. Based on a place of expression showing various beauty of crafts, identity of design is established through ‘Craft Consilience’ of intangible cultural assets, master craftsman, crafts artists, crafts industries, and crafts departments. As master craftsman and furniture designers meet together to mix master craftsman’s idea with designers’ idea, the new Korean crafts furniture is suggested.

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Furniture Use and Needs of Apartment Residents in Haeundae, Busan (아파트 평면유형별 가구보유 실태 및 요구 - 부산 해운대 지역 아파트를 중심으로 -)

  • 김민경;오찬옥
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.69-73
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    • 2003
  • The purpose of this study was to investigate the furniture use pattern and needs for built-in furniture of apartment residents. The subjects were 289 housewives who live in apartment houses in Haeundae, Busan. The size of apartments was 60 $m^2$ or 85 $m^2$.The self-administered questionnaire was used. There was no any furniture pattern which can be categorized as the specific one. That is, each family has different kinds of furniture pattern in living room and master bedroom. Also, some subjects wanted to have builted-in furniture in master bedroom.

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