• Title/Summary/Keyword: 表現

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Time Series Representation Combining PIPs Detection and Persist Discretization Techniques for Time Series Classification (시계열 분류를 위한 PIPs 탐지와 Persist 이산화 기법들을 결합한 시계열 표현)

  • Park, Sang-Ho;Lee, Ju-Hong
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.97-106
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    • 2010
  • Various time series representation methods have been suggested in order to process time series data efficiently and effectively. SAX is the representative time series representation method combining segmentation and discretization techniques, which has been successfully applied to the time series classification task. But SAX requires a large number of segments in order to represent the meaningful dynamic patterns of time series accurately, since it loss the dynamic property of time series in the course of smoothing the movement of time series. Therefore, this paper suggests a new time series representation method that combines PIPs detection and Persist discretization techniques. The suggested method represents the dynamic movement of high-diemensional time series in a lower dimensional space by detecting PIPs indicating the important inflection points of time series. And it determines the optimal discretizaton ranges by applying self-transition and marginal probabilities distributions to KL divergence measure. It minimizes the information loss in process of the dimensionality reduction. The suggested method enhances the performance of time series classification task by minimizing the information loss in the course of dimensionality reduction.

Types of Contemporary Emotional Designs : A Focus on the Correlation with Social Paradigms (현대 감성디자인의 표현유형 분석 : 사회적 패러다임과의 연관성 분석을 중심으로)

  • Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.168-183
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    • 2013
  • Contemporary era has witnessed a diversity of emotion and emotions being expressed through consumption. This paper examines the relationship between social paradigms and emotional design by means of literature study. In sections 2 and 3, I examine the prevalent social paradigms and the concept/development of emotional design. In section 4, I show the correspondence between social paradigms and specific types of emotional design. More specifically it is shown that "pluralism and decentrality" has led to fun design, individual design and participative design; "emotional revolution" has given rise to multi-sensory design, design with positive feelings, design with negative feelings and aesthetic design; "non-materialistic values" have their correspondence in design as performance and story-telling in design; and "organic worldview" finds its expression in ecological design with a wellness emphasis, and in interactive emotional design.

Influencing Factors on Alexithymia of Patients with Alcohol Dependence (알콜 의존 환자의 감정표현불능증 영향 요인)

  • Ryu, Seuk-Hwan
    • Korean Journal of Psychosomatic Medicine
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    • v.12 no.1
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    • pp.47-55
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    • 2004
  • Objectives: The aim of this study was to investigate alexithymia, depressive symptoms, and stress response of patients with alcohol dependence. The results were taken as a basic data of ameliorating the quality of life. Methods: 94 patients with alcohol dependence completed stress response inventory, Korea depression scale, and toronto alexithymia scale successfully. Results: 55% of variance of alexithymia of patients with alcohol dependence were explained by the stress response and depressive symptoms and score of ADS, and the stress response had the most explanatory power. Conclusions: The alexithymia of patients with alcohol dependence may be influenced by depressive symptoms, education, frequency of drinking, and stress response. The specialists were identifying symptoms of depression and optimizing the management, therefore increasing the compliance and quality of life of patients with alcohol dependence.

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A Study on the Types of Time for Expression as Film Language in Animation (애니메이션의 다양한 시간의 종류와 영상 언어적인 표현에 대한 연구)

  • 김지홍
    • Archives of design research
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    • v.15 no.4
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    • pp.253-262
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    • 2002
  • Without the involvement of time in animation, it cannot be possible to create movement. Therefore, tine is the important element to create animation. In animation, the expression of the emotion of character is more complicate than the appearance. Time is one of element to use for express of the emotion. It can be divided two types of time as the real time and the animation time broadly. The real time has linear, irreversible and analogue form which is in our daily life. And the animation time has multi-direction, reversible, and digital form which can be detected in the movie. For the animation time, there are many types of time that are the running time, the production time, the subjective time, the objective time, the ambiguous time and the universal time etc. This study is to extend and enrich the express as film language through various types of times in animation. Time is one of important element that can be useful method for expressing many unique scenes in film art as film language.

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Configuration of Audio-Visual System using Visual Image (이미지를 활용한 오디오-비쥬얼 시스템 구성)

  • Seo, June-Seok;Hong, Sung-Dae;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.121-129
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    • 2008
  • With the help of information technology The problem of building a concrete form with a shapeless media is the starting point of presenting information by means of sound. Audio-Visual System using sound as a medium is a method that presents an auditory material visually and has a role of linking different sensory organs. In a sense, Audio-Visual System transfers a non-concrete sensation to a concrete one. Audio-Visual System presentation by late methods using active and non-active images produced by computerized irregular procedures can be limited because of the limited ways of visual output. On the other side, visualization using active images can induce more diverse expressions using sound as a medium. This study suggests a new way of expression in animations using visualization of various auditory materials and sounds built by Audio-Visual System with active images.

A study on the regional expression through pavilion architecture - focused on the YAP pavilion (파빌리온 건축을 통해 본 지역성 표현특성에 대한 연구 - 젊은 건축가 프로그램 파빌리온을 중심으로)

  • Seo, Kyuduhk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.42-49
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    • 2018
  • In this study, "Young Architects Program" pavilion architecture, where many formal, material, structural challenges were examined, was selected for an analysis of the regional expression of various culture in five countries in different continents. For comparative analysis, five criteria of evaluation, symbolic, tectonic, contextual, tactile, environmental, were set through an analysis of previous studies. Through these five criteria, the methods of regional expression of architectural concepts in five different countries were compared to indicate the characteristics of the different culture in same theme and type of pavilion architecture.

The Congruent Effects of Gesture and Facial Expression of Virtual Character on Emotional Perception: What Facial Expression is Significant? (가상 캐릭터의 몸짓과 얼굴표정의 일치가 감성지각에 미치는 영향: 어떤 얼굴표정이 중요한가?)

  • Ryu, Jeeheon;Yu, Seungbeom
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.21-34
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    • 2016
  • In the design and develop a virtual character, it is important to correctly deliver target emotions generated by the combination of facial expression and gesture. The purpose of this study is to examine the effect of congruent/incongruent between gesture and facial expression on target emotion. In this study four emotions, joy, sadness, fear, and anger, are applied. The results of study showed that sadness emotion were incorrectly perceived. Moreover, it was perceived as anger instead of sadness. Sadness can be easily confused when facial expression and gestures were simultaneously presented. However, in the other emotional status, the intended emotional expressions were correctly perceived. The overall evaluation of virtual character's emotional expression was significantly low when joy gesture was combined with sad facial expression. The results of this study suggested that emotional gesture is more influential correctly to deliver target emotions to users. This study suggested that social cues like gender or age of virtual character should be further studied.

An Implementation of an ENC Representation System which meets S-52 presentation specification and S-57 transfer standards (S-52 표현사양 및 S-57 교환표준을 만족하는 전자해도 표현 시스템 구현)

  • 이희용;서상현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.2
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    • pp.469-478
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    • 2000
  • On the advent of digital era, ECDIS has emerged as a new navigation aid that should result in significant benefits to safe navigation. More than simply a graphics display, ECDIS is a new concept navigation system capable of providing integrated information of geographical and texual data. As an official vector data for ECDIS, ENC consists of spatial and feature data to describe objects in form of points, lines and areas. IHO published International Standards for ENC, such as S-52(Specification for Chart Content and Display Aspects of ECDIS) and S-57(IHO Transfer Standard for Digital Hydrographic Data). This paper deals with the implementation of an ENC representation system which meets S-52 presentation specification and S-57 transfer standards by analyzing S-57 data structures and converting them to an appropriate internal data structures and representing them onto screen adopting S-52 presentation specification.

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Emotional Display Rules and Emotional Labor Strategy of Childcare Teachers (보육교사의 정서표현규칙과 정서노동 수행전략에 관한 연구)

  • Lee, Yeon Jun;Suh, Young Sook
    • Korean Journal of Childcare and Education
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    • v.11 no.5
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    • pp.19-37
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    • 2015
  • The purpose of this study was to find out the linkage between emotional display rules and emotional labor strategy and the affects of the display rule factors on the emotional labor strategy. The participants of this study were 268 childcare teachers in Seoul, and the collected data were analyzed using correlation analysis and multiple regression analysis. The results were as follows: First, display rule perception was positively related to deep acting and surface acting. And the deep acting was positively related to display rule education, commitment, fairness of display rule, and explicit display rule. Second, display rule perception has a positive effect on deep acting and surface acting. And the commitment to display rule has a positive effect on deep acting. This study provided practical implications to help childcare teachers' emotional labor, and suggested directions for the education program for the emotional competence of childcare teachers.

Quantitative Analysis about Visual Image Expression of Documentary Interview (다큐멘터리 인터뷰 영상표현의 정량적 분석)

  • Lee, Ik-Heui
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.113-122
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    • 2011
  • Visual images are very close to our living and we make decisions and choose behavioral options with the visual images on mass media. In current-affair documentary programs, interviews have potential effects that can change public opinions on important issues. Therefore, it's a consequence that the study examined how different expressions of visual images in documentary. Using preceding research methods, this study focus on form, color, movement and depth of visual images. This study analyzed quantitatively all interview shots with 15 current-affair documentary programs from major TV stations such as KBS, MBC and SBS. The findings of the study are 1) half of interview shots used the visual image expressions to hide interviewees' face according to the shield law, 2) choosing close-up shots in company with bust shots, 3) using natural lights and hand-held camera techniques for interviews, and 4) showing wide angles without depths of visual image.