• Title/Summary/Keyword: 表現

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A Comparative Study on the Figurative Representation in Chinese and Korean Comedic Stories and the mitate of Japanese Comedic Stories (한중 소화(笑話) 속의 비유표현과 일본소화 속의 미타테(見立て)기법의 비교고찰)

  • Keum, Young-Jin
    • Cross-Cultural Studies
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    • v.40
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    • pp.7-39
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    • 2015
  • A kite in Japanese is the octopus. The reason is that when they saw the tail of the kite, they remembered the foot of octopus. And this kinds of associative action is called a mitate(見立て) in Japanese. Mitate is similar to metaphor, but these two concepts are somewhat different in causing laugh. Korean and Chinese comedic story's metaphor cause laugh by similarity of two things, but Japanese comedic story's mitate cause laugh by dissimilarity of two things. Chinese and Korean comedic stories focus on 90%'s similarity of two things, but Japanese comedic stories focus on 10%'s dissimilarity of two things. So, in this paper, I tried to consider the mitate of comedic stories of East Asia, and I found that there are the following three features. First, we can see the tendency of Chinese and Korean comedic stories's mitate concern on the human body's physical weakness. But, Japanese comedic stories subject to not the human body's physical weakness but the human's professional or identification temperament. Second, East Asian's comedic stories mitate which related character and word play came from the method of decomposition of Chinese characters, for that area's people have used Chinese characters for a long time. However, there are different cases in Japanese comedic story's Chinese characters mitate, where that characters mitate is combined with two different type's characters, for example, to associate one Chinese character and another Japanese characters, hiragana or katakana. Third, there are next type's mitate which came from misunderstanding of Chinese characters, it can be seen in Chinese and Korean comedic stories. Perhaps, this pattern related with Chinese three syllable's character pattern, which is a Chinese traditional word and character play.

The Physical Acting as a Sign: Its Theatrical Features and Cognitive Science Principles. (기호로서의 신체적 연기: 그것의 연극적 특성과 인지과학적 원리)

  • Kim, Yongsoo
    • Journal of Korean Theatre Studies Association
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    • no.52
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    • pp.271-317
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    • 2014
  • This essay studied the acting theories of Diderot, Delsarte, Meyerhold, and Artaud to know the historical formation of 'sign acting' and its theoretical and aesthetic appropriateness. The sign acting so far discussed shows the repetitive patterns of idea as follows. The sign acting (1) emphasizes the physical expression such as gesture and movement, (2) assumes that the physical expression functions as a sign evoking special emotion and thought, (3) thus recommends the imitation of the outer sign, (4) uses a tableau for the effective reception of outer sign, (5) aims for the spectator oriented aesthetics as it stresses the result of outer sign rather than the creative process of a role, (6) assumes that the emotional reaction or the intellectual understanding springs from the physical experience, (7) thus emphasizes the physical language rather than speech, (8) can attain the appropriateness of physical language by the recent theories of cognitive science. Besides having such commonness, the sign acting also reveals the individual differences. For instance, the intended sign for Diderot and Delsarte was the sign of emotion, for Meyerhold the stylized sign of circus and acrobatics, and for Artaud the spiritual sign. If Diderot and Meyerhold demands the cool consciousness for the correct sign acting, Artaud's sign acting tends to pursue the state of trance. And if Diderot, Delsarte, and Meyerhold think the sign acting on the level of sensory appeal, Artaud insists that the sign acting should dismantle the spectator's sense. As such the discussion of sign acting shows both recurrent ideas and new visions, forming an unity out of diversity. Perhaps the sign acting is a matter of practice before we consider it as a theory. It is not only supposed to have been existed practically since ancient theatre, but also used by actors consciously and unconsciously in expressing certain emotion and thought. We need to study the sign acting more academically, considering its long history and aesthetic potentials. In fact the sign acting has been an essential element of acting, in spite of bad reputation judging it as a banal and worn-out style. It is true that the sign acting, in the worst case, could produce a stereotypical expression. It was this aspect of sign acting that caused a fierce negative reaction of the realists who sought the natural expression based upon psychological truth. Of course the sign acting has a serious problem when it stays banal and artificial. But we need to see this issue from a different perspective. What is the natural expression of emotion? How is it free from the learned way of expression? In some respect, we use, in reality, a learned expression of emotion that could be accepted socially. For instance, when we attend a funeral, we use the outer sign of mourning gestures learned socially. If a semiotic expression pervades various aspects of our life, the acting, being the representation of life, seems not to be free from codified expression. The sign acting could be used consciously and unconsciously in all kinds of acting.

Construction Process Modelling Method Improving the Traceability of ICT Applications (ICT 적용 추적성 개선을 위한 시공관리 프로세스 모델링)

  • Go, Taeyong;Lim, Taekyung;Lee, Dong-Eun
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.1
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    • pp.114-123
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    • 2019
  • Tracking ICT applications on construction business processes is critical to the success of ICT-applied construction projects. Existing IDEF0 is a representative modeling method for visualizing and analyzing business processes. It defines a construction production process into a visual information model, hence, encouraging the project participant to understand the activities, their deliverable, and control flow of the process. However, IDEF0 dose not lend itself to ICT-applied construction processes, because it does not provide a mean to define how, in what order, by which each and every activity that ICT applied implements. This paper presents a new business modeling method that improves the traceability of ICT application (IAMB: ICT Application tracking Model for Business process) for construction management. The IAMB contributes to handle the sophisticated features of construction management processes to which ICT are applied. The method categorizes the process into three types: management, construction, and information exchange. The validity of IAMB was confirmed by analyzing the performance when it is used for tracking each modeling step of lift reservation process which making use of ICT. The test case provides an admissible evidence that the method encourage to define who, what, how, which order, and by which ICT tools the construction process exchanges production information.

A Study on Point Cloud Generation Method from UAV Image Using Incremental Bundle Adjustment and Stereo Image Matching Technique (Incremental Bundle Adjustment와 스테레오 영상 정합 기법을 적용한 무인항공기 영상에서의 포인트 클라우드 생성방안 연구)

  • Rhee, Sooahm;Hwang, Yunhyuk;Kim, Soohyeon
    • Korean Journal of Remote Sensing
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    • v.34 no.6_1
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    • pp.941-951
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    • 2018
  • Utilization and demand of UAV (unmanned aerial vehicle) for the generation of 3D city model are increasing. In this study, we performed an experiment to adjustment position/orientation of UAV with incomplete attitude information and to extract point cloud data. In order to correct the attitude of the UAV, the rotation angle was calculated by using the continuous position information of UAV movements. Based on this, the corrected position/orientation information was obtained by applying IBA (Incremental Bundle Adjustment) based on photogrammetry. Each pair was transformed into an epipolar image, and the MDR (Multi-Dimensional Relaxation) technique was applied to obtain high precision DSM. Each extracted pair is aggregated and output in the form of a single point cloud or DSM. Using the DJI inspire1 and Phantom4 images, we can confirm that the point cloud can be extracted which expresses the railing of the building clearly. In the future, research will be conducted on improving the matching performance and establishing sensor models of oblique images. After that, we will continue the image processing technology for the generation of the 3D city model through the study of the extraction of 3D cloud It should be developed.

Extraction of UAV Image Sharpness Index Using Edge Target Analysis (에지 타겟 분석을 통한 무인기 영상의 선명도 지표 추출)

  • Lim, Pyung-Chae;Seo, Junghoon;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.34 no.6_1
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    • pp.905-923
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    • 2018
  • In order to generate high-resolution products using UAV images, it is necessary to analyze the sharpness of the themselves measured through image analysis. When images that have unclear sharpness of UAV are used in the production, they can have a great influence on operations such as acquisition and mapping of accurate three-dimensional information using UAV. GRD (Ground Resolved Distance) has been used as an indicator of image clarity. GRD is defined as the minimum distance between two identifiable objects in an image and is used as a concept against the GSD (Ground Sampling Distance), which is a spatial sample interval. In this study, GRD is extracted by analyzing the edge target without visual analysis. In particular, GRD to GSD ratio (GRD/GSD), or GRD expressed in pixels, is used as an index for evaluation the relative image sharpness. In this paper, GRD is calculated by analyzing edge targets at various altitudes in various shooting environments using a rotary wing. Using GRD/GSD, it was possible to identify images whose sharpness was significantly lowered, and the appropriateness of the image as an image clarity index was confirmed.

A Study on the Lighting Control System using Fuzzy Control System and RGB Modules in the Ship's Indoor (퍼지 제어 시스템과 RGB LED 모듈을 이용한 선박 실내용 조명 제어 시스템에 관한 연구)

  • Nam, Young-Cheol;Lee, Sang-Bae
    • Journal of Navigation and Port Research
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    • v.42 no.6
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    • pp.421-426
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    • 2018
  • With regard to LED lighting devices which have currently been commercialized, LED operating sequences are being sold in a fixed state. In such a state, the external environmental factors are not taken into consideration as only the illumination environment application is considered. Currently, it is difficult to create an optimal lighting environment which can adapt to changes in external environmental factors in the ship. Therefore, it was concluded that there is a need to input the external environment value so that the optimal illumination value can be reflected in real time in order to adapt more organically and actively to the change of external environmental factors. In this paper, we used a microprocessor as an integrated management system for environmental data that changes in real time according to existing external environmental factors. In addition, a controller capable of lighting control of RGB LED module by combining fuzzy inference system. For this, a fuzzy control algorithm is designed and a fuzzy control system is constructed. The distance and the illuminance value from the external environment element are input to the sensor, and these values are converted to the optimum illumination value through the fuzzy control algorithm, and are expressed through the dimming control of the RGB LED module and the practical effectiveness of the fuzzy control system is confirmed.

Agent-based Modeling and Analysis of Tactical Reconnaissance Behavior with Manned and Unmanned Vehicles (에이전트 기반 유·무인 수색정찰 전술행위 모델링 및 분석)

  • Kim, Ju Youn;Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.27 no.4
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    • pp.47-60
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    • 2018
  • Today's unmanned technology, which is being used in various industries, is expected to be able to make autonomous judgements as autonomous technology matures, in the long run aspects. In order to improve the usability of unmanned system in the military field, it is necessary to develop a technique for systematically and quantitatively analyzing the efficiency and effectiveness of the unmanned system by means of a substitute for the tasks performed by humans. In this paper, we propose the method of representing rule-based tactical behavior and modeling manned and unmanned reconnaissance agents that can effectively analyze the path alternatives which is required for the future armored cavalry to establish a reconnaissance mission plan. First, we model the unmanned ground vehicle, small tactical vehicle, and combatant as an agent concept. Next, we implement the proposed agent behavior rules, e.g., maneuver, detection, route determination, and combatant's dismount point selection, by NetLogo. Considering the conditions of maneuver, enemy threat elements, reconnaissance assets, appropriate routes are automatically selected on the operation area. It is expected that it will be useful in analyzing unmanned ground system effects by calculating reconnaissance conducted area, time, and combat contribution ratio on the route.

Component Grid: A Developer-centric Environment for Defense Software Reuse (컴포넌트 그리드: 개발자 친화적인 국방 소프트웨어 재사용 지원 환경)

  • Ko, In-Young;Koo, Hyung-Min
    • Journal of Software Engineering Society
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    • v.23 no.4
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    • pp.151-163
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    • 2010
  • In the defense software domain where large-scale software products in various application areas need to be built, reusing software is regarded as one of the important practices to build software products efficiently and economically. There have been many efforts to apply various methods to support software reuse in the defense software domain. However, developers in the defense software domain still experience many difficulties and face obstacles in reusing software assets. In this paper, we analyze practical problems of software reuse in the defense software domain, and define core requirements to solve those problems. To meet these requirements, we are currently developing the Component Grid system, a reuse-support system that provides a developer-centric software reuse environment. We have designed an architecture of Component Grid, and defined essential elements of the architecture. We have also developed the core approaches for developing the Component Grid system: a semantic-tagging-based requirement tracing method, a reuse-knowledge representation model, a social-network-based asset search method, a web-based asset management environment, and a wiki-based collaborative and participative knowledge construction and refinement method. We expect that the Component Grid system will contribute to increase the reusability of software assets in the defense software domain by providing the environment that supports transparent and efficient sharing and reuse of software assets.

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A Scientific Analysis of Pigments for A Scroll Painting in Daeungjeon Hall of Bulguk Temple (불국사 대웅전 석가모니후불탱화 안료의 과학적 분석)

  • Kim, So Jin;Han, Min Su;Lee, Han Hyoung
    • Korean Journal of Heritage: History & Science
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    • v.45 no.3
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    • pp.212-223
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    • 2012
  • Pigments used paintings, ornaments, weapons and various objects have been recognised as important elements to ascertain the history, manufacturing technique and cultural migration. Since the understanding of composition of pigments by analysis began in 1963, its technique and methodology has much advanced in recent years; recent study used the portable X-ray Fluorescence as non-destructive analysis has been practiced in particular. However the study on pigments necessitates overall and systematic research because it is difficult to understand periodical and regional use of pigments. by fractional studies. Therefore this research investigates the coloring materials and painting techniques of the scroll painting depicting preaching scene of Sakyamuni Buddha in Daeungjeon Hall, a main hall of Bulguk temple, through scientific analysis and comparison of various pigments which had been applied to the buddhist paintings of Joseon Dynasty. Consequently, it is confirmed that the scroll painting used pigments of white lead[$2PbCO_3{\cdot}Pb(OH)_2$] for ground layer and used mixture of different pigments such as cinnabar (HgS) minium($Pb_3O_4$) malachite($2CuO{\cdot}CO_2{\cdot}H_2O$) hematite($Fe_2O_3$) gold(Ag) for presenting various colors on the painting layer. It has been also believed that mineral pigments were applied to the scroll painting, yet it is difficult to confirm whether it is natural or synthetic pigments because the crystal structures of pigments were not analyzed. The results of this study, however, provide useful reference data for the understanding of the components of pigments and manufacturing techniques of buddhist scroll paintings, in particular, of Joseon Dynasty.

Application Methods of Traditional Culture in Modern Landscape Design of Korea and China -Focused on Seoul and Beijing Olympic Park- (한국과 중국의 현대조경설계에서 전통문화의 적용방법 - 서울·북경 올림픽 공원을 중심으로 -)

  • Liu, Bing;Shim, Joon-Young;Wang, Qiao;Lee, Shi-Young
    • Korean Journal of Heritage: History & Science
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    • v.45 no.3
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    • pp.224-237
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    • 2012
  • Based on the Olympic Park in Seoul and Beijing, respectively, a analys is of the two successful examples of the designers in a traditional way to design a unique culture of a traditional folk culture. Rooted in traditional culture to create their own characteristics, and by studying abroad, a good way to design a unique work not to pursue the international trend has been displayed now. Based on the above two parks of the application of the traditional culture of analysis and studying the literature, I summarized the traditional culture in modern landscape application methods as follows:Firstly, understand the traditional culture. Secondly, the method can be divided into four steps, namely, to preserve, to reproduce, to imitate, and to learn from. 1. A reservation is divided into functional retention and conversion of the prototype. 2. Reproduction is also divided into two types, first is the site of reproduction and the reproduction of literature or legend. 3. Simulation includes three types, the original use, changed use and re-creation. Imitation. 4. Reference. In a garden design, the other art forms or cultural phenomena reference are always allowed and encouraged.