• Title/Summary/Keyword: 對話

Search Result 3,166, Processing Time 0.028 seconds

Exploring the effect of collective intelligence through the 'World Cafe' conversations (집단지성 구현을 위한 토의 수업에서 '월드카페형 대화법'의 적용 가능성 모색)

  • Kim, DaWon
    • Journal of the Korean association of regional geographers
    • /
    • v.19 no.4
    • /
    • pp.787-804
    • /
    • 2013
  • The purpose of this study is to explore the effect of 'World Cafe' conversations for collective intelligence. For this purpose, 'World Cafe' was applied to the class 'presentation and discussion' of university class. To explore the effect of 'World Cafe' conversations for collective intelligence I surveyed the responses of students participating in the class and analyzed results of the survey and class activities. The results are as follows: first, 82 percent of all students were actively involving in the class, second, topics were more discussed through World Cafe class than general discussion class. These results suggest 'World Cafe' class induced active participation of the students in class and have the effect producing the collective intelligence.

  • PDF

Analysis of Aroma patterns of Nagaimo, Ichoimo and Tsukuneimo by the Electronic Nose (전자코에 의한 장마, 단마, 대화마의 향기패턴 분석)

  • Lee, Boo-Yong;Yang, Young-Min
    • Korean Journal of Food Science and Technology
    • /
    • v.33 no.1
    • /
    • pp.24-27
    • /
    • 2001
  • This study was performed to analyse aroma patterns of Nagaimo, Ichoimo and Tsukuneimo by the electronic nose with 32 conducting polymer sensors. Response by the electronic nose was analysed by the principal component analysis(PCA). Sensory evaluation also for organoleptic taste and odor of Nagaimo, Ichoimo and Tsukuneimo was performed. Nagaimo was very crunchy and sweet. Tsukuneimo was roasted nutty, hard, viscid taste and sticky. Ichoimo had intensive unique yam flavor and moderate hardness between Nagaimo and Ichoimo. Intensity of Ichoimo for unique yam flavor by the electronic nose was the strongest. The quality factor(QF) of PCA for normalized pattern by thirty two sensors showed less than 2, and so aroma pattern of three yam cultivars had no difference. But when the PCA was performed for normalized pattern by eight selected sensitive sensors, the QF for Nagaimo and Tsukuneimo is 2.057. Thus aroma pattern between Nagaimo and Tsukuneimo could be distinguished.

  • PDF

Development of a Remote Interactive Shell for RTOS (RTOS 용 원격 대화형쉘 설계 및 구현)

  • Kim, Dae-Hui;Nam, Yeong-Gwang;Kim, Heung-Nam;Lee, Gwang-Yong
    • The KIPS Transactions:PartD
    • /
    • v.9D no.4
    • /
    • pp.677-686
    • /
    • 2002
  • Recently, the Open-Development-Tool-Environment becomes a basic requirement of RTOS (Real Time Operating System) for embedded systems with restricted memory and CPU power in order to develop applications effectively. A remote interactive shell is one of the basic software components which makes users develop, test and control softwares without burdening target systems. In this paper, we have implemented the remote interactive shell with the following functions : loading object modules, spawning and manipulating tasks facilities thru a remote host. Comparing information reference methods with nonredundant overhead, we have achieved the system with easy maintenance. The shell has been developed with Q-PLUS RTOS under ARM EBSA285 target board and NT host.

Database Interface System with Dialog (대화를 통한 데이타베이스 인터페이스 시스템)

  • Woo, Yo-Seop;Kang, Seok-Hoon
    • The Transactions of the Korea Information Processing Society
    • /
    • v.3 no.3
    • /
    • pp.417-428
    • /
    • 1996
  • In this paper, a database interface system with natural language dialogue is designed and implemented. The system is made up of language analysis, context processing, dialogue processing and DB processing unit. The method for classifying and processing an undefined word in language analysis is proposed. It reduces the dictionary size, which gives difficulties in DB Interface. And the current DB Interfaces dealt with an input utterance independently. But the system in this paper provides a user with the interface environment in which he or she can have a continuous conversation with the system and retrieve DB information. Thus in this paper, speech acts which include user's inattentions well as propositional contents are defined, and user action hierarchical model for library DB retrieval is constructed. And the system uses the defined knowledge to recognize-user's plan, effectively understanding and managing the ongoing dialogue. And the system is implemented in the domain of library database in order to prove the proposed methods in this paper.

  • PDF

A Natural Language Conversation Method for Intelligent NPC Implementation in Games (게임에서의 지능적 NPC 구현을 위한 자연어 대화 처리 기법)

  • Woo, Young-Woon;Park, Sung-Dae;Park, Choong-Shik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.12
    • /
    • pp.2406-2412
    • /
    • 2007
  • Recently, there are many researches about natural language processing programs using artificial intelligence methods. But the researches mostly concentrate on Korean morphological analyses and there are few researches about application of the results of Korean morphological analyses. In this paper, we implemented a natural language conversation program that NPC in games can talk with users by natural language sentences using the results of morphological analyses and a rule-based inference method. We proposed representation and implementation methods of rules suitable for the processing of natural language conversation using NEO, a rule-based inference engine. In the experiment using rules and facts about knowledge of conversation for diet counselor NPC, we could verify that natural conversation results were produced.

A Study on the In-Vehicle Voice Interaction Structure Considering Implicit context with Persistence of Conversation (대화 지속성 암묵적 단서를 고려한 차량 내 음성 인터랙션 구조 연구)

  • Namkung, Kiechan
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.2
    • /
    • pp.179-184
    • /
    • 2021
  • In this study, the conversation behavior of users is investigated by using in-vehicle voice interaction system. The purpose of this study is to identify the elements of conversations that the users expect in voice interactions with systems and present the structural improvements to enable the voice interactions similar to those between people. To observe the users' behavior of voice interaction in the vehicle, the data through contextual inquiry are collected and the interview contents are analyzed by using the open coding. We have been able to explore the usefulness of voice interaction features, which are of great importance in that they increase the user's satisfaction with the features and their usage persistence. This study is meaningful in analyzing the user's empirical needs for the technology of interpersonal model from the perspective of conversation.

Design and Implementation of Interactive Search Service based on Deep Learning and Morpheme Analysis in NTIS System (NTIS 시스템에서 딥러닝과 형태소 분석 기반의 대화형 검색 서비스 설계 및 구현)

  • Lee, Jong-Won;Kim, Tae-Hyun;Choi, Kwang-Nam
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.12
    • /
    • pp.9-14
    • /
    • 2020
  • Currently, NTIS (National Technology Information Service) is building an interactive search service based on artificial intelligence technology. In order to understand users' search intentions and provide R&D information, an interactive search service is built based on deep learning models and morpheme analyzers. The deep learning model learns based on the log data loaded when using NTIS and interactive search services and understands the user's search intention. And it provides task information through step-by-step search. Understanding the search intent makes exception handling easier, and step-by-step search makes it easier and faster to obtain the desired information than integrated search. For future research, it is necessary to expand the range of information provided to users.

User Experience(UX) Qualitative Evaluation of Dialogue e-learning contents (대화형 이러닝 콘텐츠에 관한 사용자 경험(UX) 질적 평가)

  • Lee, Youngju
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.6
    • /
    • pp.623-631
    • /
    • 2020
  • In the era of COVID-19 global pandemic, e-learning has become new standards and daily life in the name of 'new normal'. This study developed dialogue e-learning contents as opposed to monologue e-learning which is unidirectional and instructor centered and conducted qualitative user experience evaluation of dialogue e-learning contents. A total number of 20 adult students participated and were individually interviewed. Qualitative data analysis was performed. The findings include students' positive perceptions of dialogue e-learning contents such as empathy for various ideas and new format. With regard to personal preference, 55% of participants preferred dialogue e-learning contents because it enables them to focus and share real experiences. Meanwhile, in terms of learning effects, 60% participants selected monologue e-learning contents and mentioned adequate explanations of concepts and explicit information delivery. Based on the results, suggestions on the design and development of dialogue e-learning contents were presented.

Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
    • /
    • v.28 no.3
    • /
    • pp.23-29
    • /
    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.

A Study on Interactive Talking Companion Doll Robot System Using Big Data for the Elderly Living Alone (빅데이터를 이용한 독거노인 돌봄 AI 대화형 말동무 아가야(AGAYA) 로봇 시스템에 관한 연구)

  • Song, Moon-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.5
    • /
    • pp.305-318
    • /
    • 2022
  • We focused on the care effectiveness of the interactive AI robots. developed an AI toy robot called 'Agaya' to contribute to personalization with more human-centered care. First, by applying P-TTS technology, you can maximize intimacy by autonomously selecting the voice of the person you want to hear. Second, it is possible to heal in your own way with good memory storage and bring back memory function. Third, by having five senses of the role of eyes, nose, mouth, ears, and hands, seeking better personalised services. Fourth, it attempted to develop technologies such as warm temperature maintenance, aroma, sterilization and fine dust removal, convenient charging method. These skills will expand the effective use of interactive robots by elderly people and contribute to building a positive image of the elderly who can plan the remaining old age productively and independently