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A Study of Smart Convergence Strategies for Enhancing a Creative Economy: Lessons from Korea (창조경제 활성화를 위한 스마트융합 전략방안)

  • Kim, Yong-Beom;Kwak, Jeongho
    • Journal of Internet Computing and Services
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    • 제15권4호
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    • pp.67-79
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    • 2014
  • One of the core policies recently implemented by the Korean government is the introduction of a creative economy, a concept that integrates ICT with the existing economic structure in order to create new growth factors and jobs. In June of 2013, the National Assembly passed a bill for the institutional practice of a creative economy. The concept of a creative economy is to integrate industries centered on ICT in order to form a new-concept industry paradigm that creates new values and services that exceed past industrial categories. In other words, smart convergence, which integrates ICT with various industries, is evaluated as a core factor for boosting the creative economy. Thus, based on the definition of 'smart convergence', this study predicted the economic effects and sociocultural changes that will ensue due to the future era of smart convergence. Also, this study proposes policies for enhancing the creative economy in various ways. More specifically, in-depth interviews with convergence industry experts were carried out and quantitative analyses were performed employing a Solow Model. Furthermore, as a means to revitalize the creative economy, this study underscores the significance of the preemptive institutionalization of legislations and suggests several policy proposals regarding smart convergence rooted in market supply and the demand chain, smart convergence through selective focus, and smart work. This study is differentiated from previous studies that have only focused in establishing theories in that it offers quantitative research with a consideration of the feasibility of proposed policies. The leading experience of Korea regarding smart convergence can provide important lessons to other countries that hope to promote a creative economy as a means to create new growth factors and jobs.

Theistic Evolution: between Creationism and Evolutionism (유신진화론: 창조론과 진화론 사이에서)

  • Je, Haejong
    • The Journal of the Korea Contents Association
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    • 제21권6호
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    • pp.445-455
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    • 2021
  • Interest in the origin of the universe and man has historically been one of the central themes of human inquiry. The question of origin is not just a matter of intellectual curiosity, but a matter of human identity and an important matter of human destiny. The traditional model presented in relation to the origin of man is largely the Christian creationism that all things originated from the Creator, the evolutionary theory that everything happened by chance and evolved from lower to higher animals, and the agnosticism that we cannot know anything about the origin. This study deals with the theory of theistic evolution, a combination of creationism and evolutionism. It is argued that the theory of the evolutionary origin was not an immediate creation, although all things originated from God, but through creation through a long evolutionary process. The theory of theistic evolution was proposed by combining two conflicting theories of origin in a Christian way, which has several essential problems, but this study pointed out two. First, the God of the Bible is reduced to the image of being confined to the laws of nature, not the Almighty Creator. Second, by interpreting the events of the Bible symbolically, it results in rejection of historicity. Therefore, it is more rational to choose either evolutionism or creationism rather than the theory of theistic evolution.

Creative Economy Activation Policy using Virtual Cluster-type Dynamic Collaboration Platform (버추얼 클러스터형 다이내믹 협업 플랫폼을 활용한 창조경제 활성화 정책)

  • Lee, Kark-Bum;Kim, Joon-Ho
    • Journal of Digital Convergence
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    • 제11권12호
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    • pp.101-111
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    • 2013
  • Start-up support policy is expanding for the activation of creative economy. Domestic start-up is activated in early 2000, but is shrinked rapidly because there is not enough collaborative system of R&D, start-up, finance, and management support. Many organizations and collaborative environment in Silicon valley of USA is developed for long time. In Korea, creative economy is constructing rapidly led by government like building industrialization and information society. VCDP(Virtual Cluster-type Dynamic Collaboration Platform) is a good tool for the start-up support policy. This study explains the necessity and effectiveness of VCDP and suggests creative activation policy using this tool.

Metaphoric Creativity in Aldo Rossi Design (Aldo Rossi의 San Cataldo 공동묘지에 나타나는 은유적 창조성에 관한 연구)

  • Cha, Myeong-Yeol
    • The Journal of Engineering Research
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    • 제6권1호
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    • pp.139-150
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    • 2004
  • Metaphor, considered as figurative language and used as methods for emphasis and resonance in verbal communications for over two millennia, has had entailed an important role in thought as well as language, especially in creative thought, Also, in architectural design lots of creative works have been produced using metaphor. Metaphorical expression in architectural design can be seen in many great works, therefore metaphorical thought must have been critical in architectural design. This research mainly focuses on what is the mechanism of metaphor in design and how metaphor works in creative architectural design.

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Analysis of Creative Content Policy in Korea -Effect of Extrinsic Rewards on Intrinsic Motivation- (국내 창조산업 콘텐츠 진흥정책의 동기구축효과에 관한 연구 -수혜자 만족도를 중심으로-)

  • Chung, Yoon-Kyung;Kim, Mi-Sun
    • The Journal of the Korea Contents Association
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    • 제13권1호
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    • pp.210-220
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    • 2013
  • This study explores the performances of Korean content policies to subsidize creative content industry. This study conducts survey on 402 creative industry employees. Research result shows that the current policy has some effects of extrinsic rewards on intrinsic motivation in subjects' perception of market development. Besides the perception, however, Korean subsidize policy sees to have low performances in general. The findings suggests that the industry subjects are not satisfied with the current policies. It is necessary to reconsider the direction of the contests policy.

A Study of Complexity in the Interior Space by Nigel Coats (Nigel Coats의 실내공간에 나타난 복잡성에 관한 연구)

  • 문정묵
    • Korean Institute of Interior Design Journal
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    • 제18호
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    • pp.110-116
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    • 1999
  • 인류의 역사가 시작된 이후, 인간의 창조는 자연의 모방이라는 큰 울타리 안에서 이루어져 왔다. 신의 작품이 위대한 자연이라면, 인간의 작품은 극히 단순한 그것의 모방에 불과한 것인데, 인간은 인간의 제한된 두뇌 활동으로 이해하기가 불가능한 복잡한 자연을 인식하기 위하여 단순화(simplification)라는 방법을 사용하여 왔다. 이 과정에서 기하학(geometry)은 극도로 발전하게 되며, 인간의 자연 인식을 위한 보편적인 수단으로 자리잡게 된다. 중요한 사실은 기하학이 수단으로서 뿐만 아니라 인간에 의한 창조의 목표로서 위치하게 되었다는 사실이다. 즉 기하학은 자연의 모방이전에 이미 인간의 상상력을 지배해왔고, 그것은 가장 보편적인 창조원리가 되어왔다는 점이다. 그러나 최근의 과학과 기술의 발전, 특히 컴퓨터 기술의 발전으로 그 복잡한 자연은 단순화의 과정을 거치지 않은 복잡한(complex) 상태로 인간에게 이해되어지기 시작했다. 그중 하나가 19세기에 시작된 복잡성(chaos)이론인데 실내공간의 디자인에 있어서도 이러한 자연의 복잡성(complexity)이 새로운 창조 원리로서 자리잡게 되었다. 대표적인 실내 공간 다지이너로서 Nigel Coats를 꼽을 수 가 있는데 그의 무정부적인 (anarchism) 디자인 성향은 자연에서 발견될 수 있는 특징중의 하나라고 할 수 있다. 그가 추구한 복잡성(complexity)은 일본의 동경과 같은 고 밀도(high density)의 적극적 소비 도시(active consuming city)에서 발견되는 지극히 인간적인 도시생활을 만들기 위한 software의 제작이며, 이는 자연이라는 신의 창조물에 근접한 모방이 된다. 본 연구는 Nigel Coats의 작품에서 발견될 수 있는 이러한 무정부주의적 성향이 어떻게 자연의 본질적인 복잡한 (complex) 모습과 관련이 되는가를 통하여 현대 실내디자인의 새로운 방향이 이 시대의 과학적 발견에 따른 복잡성(complexity)과 유관함을 보여준다.

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An Empirical Study on Successful Factor of Local Mobile App One-Person Creating Company : The Moderating Effects of Social Capital (지역 모바일 앱 1인 창조기업의 성공요인에 관한 실증분석 : 사회적 자본의 조절효과를 중심으로)

  • Cheon, Phyeong Uk;Chung, Dong Seop;Ock, Young Seok
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • 제9권2호
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    • pp.201-219
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    • 2014
  • The Republic of Korea in the real economy to a knowledge economy, and a center of creativity and imagination in the creative economy is changing the paradigm. As the core of creating economic, creative industries with the technology and information play an important role in the industry individuals. In order to solve the problem of the polarization of the economy and high youth unemployment rate of Korea, to recognize the role of the creative industries, as objection part, dimensions pan-national and one creative companies in industries of Mobile Apps various policies that support has been promoted. Support these policies to be able to contribute to the establishment of the success of mobile apps one-person creating company, we performed this study targeting one-person company that creates mobile apps area, we conducted a demonstration study of success factors, and thus more effective and efficient in an attempt to seek out support measures. In this study, we derive a research 4 hypothesis about the success factors of one creative enterprise through literature discussion, a study was made on the basis of empirical data of one-person company that creates mobile apps. The results of the analysis, first, if the development rate of the mobile application technology is fast and a new competition associated product is appeared, it was possible to find a tendency to be higher at the performance quantitative companies. Second, if the founder is a founding for the benefit and rewarding work and come to terms with the risk, it was possible to discover tends to be higher achievement quantitative. Third, if one-person company select a target market with capture intensively, it was possible to find a tendency for higher qualitative results. Fourth, it could be found that the reliability of the contact frequency of the network related performance business environment these characteristics enterprise management strategy and act as a significant modulatory effect. Provision of information relating to management and entrepreneurship education to be one creative enterprise is required, these results suggest that there is a provision continuing need for the opportunity to be able to meet and network and reliable variety have. In this study, to take advantage to promote the elimination measures that can increase the likelihood of success of the company of institutions to support one company that creates knowledge-based, such as in the field of mobile application.

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STEPI 포럼 지상중계 - 미래창조과학부의 2014년 정책과제와 방향

  • 과학기술정책연구원
    • Science & Technology Policy
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    • 제24권1호
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    • pp.88-92
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    • 2014
  • 1998년 10월 제1회를 시작으로 2014년 3월까지 총 372회를 개최한 과학기술정책포럼은 산 학 연의 기술혁신, 연구개발전략 및 과학기술정책 전문가와 정부의 정책담당자를 직접 초청해서 과학기술정책 현안과제에 대해 공개적인 토론을 통해 의견을 수렴하고 대안을 모색하는 정기적인 세미나이다. 이 글에서는 2014년 3월 5일 미래창조과학부 이상목 제1차관을 초청해서 진행된 372회 과학기술 정책포럼 "미래창조과학부의 2014년 정책과제와 방향"에서 논의된 내용들에 대해서 소개하고자 한다.

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Design of a Utilization Evaluation System on the Integrated Information (통합정보 활용평가시스템의 설계)

  • Go, Bun-Lee;Park, O-Hui;Park, Jun-Ho;Gwon, Cheol-Shin
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 한국경영과학회 2007년도 추계학술대회 및 정기총회
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    • pp.149-151
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    • 2007
  • 본 연구는 최첨단 기술정보를 기반으로 경쟁하는 기업들이 첨단기술정보, 창조정보, 지식정보를 통합한 통합정보를 최적으로 경영하여 이를 연구원에게 제공함으로써 창조성을 극대화할 수 있도록 하기 위한 것이다. 이를 위해 각 기술정보, 창조정보, 지식정보의 기본적인 가치를 측정하는 정적평가와 정보의 공유도산출이라는 동적평가를 동시에 수행하는 평가시스템으로 설계하여 이들 정보의 활용도를 극대화시키는 것이 본 논문의 목적이다.

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V+커버스토리 - (주)아이디에스앤트러스트 현재환 대표

  • Song, Hyeon-Ho
    • Venture DIGEST
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    • 통권130호
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    • pp.18-21
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    • 2009
  • 개인에게 있어서 일이란 자아실현이 최종 목표이지만 기업에게 있어서 비즈니스란 가치창출이다. 하지만 이 두 가지를 모두 만족시키기란 쉽지 않다. 어쩌면 이 두 가지를 만족시키는 회사가 바로 우리가 꿈꾸는 이상적인 기업의 모습일런지 모른다. "이런 이상적인 기업을 만들기 위해서 기업은 그곳에서 종사하는 사람들이 창조, 활력, 보람을 갖도록 해주어야 한다"고 외치는 사람이 있다. 바로 아이디에스앤트러스트의 현재환 대표이다. 그래야 회사도 발전하기 때문이란다. 다시 말해 '가치창조'와 '자아실현'이라는 두 마리 토끼를 잡아야 한다는 말. 13년 동안 다양한 IT솔루션으로 기업들의 가치창조를 위한 툴을 제공하고 있는 아이디에스앤트러스트 현재환 대표가 들려주는 경영이야기를 들어보자.

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