• Title/Summary/Keyword: $I_2$-convergence

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The effect of cosmetic package design with the concept of Cause branding on consumers' desire to purchase (코즈 브랜딩 개념을 적용한 화장품 패키지 디자인이 소비자 구매 욕구에 미치는 영향)

  • Ko, Jin;Kim, Boyeun
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.479-486
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    • 2017
  • The purpose of this study is to analyze the preference and value of consumers through the package design of cosmetics with the concept of cause branding, and to propose a package design that can satisfy consumers' needs. I have recruited an experimental group that emphasizes the importance of package design in purchasing cosmetics. And Survey and in-depth interviews were conducted by comparing cause brand's product with general brand's product. In the first experiment, the items were classified into cognitive, emotional, and behavioral responses and a total of 31 subjects were surveyed. In the second experiment, six interviewees were interviewed through a questionnaire prepared by extracting 4 items from Sheth 's consumption value standard. As a result of the experiment, consumers preferred a design that can quickly and accurately grasp the information of the product. Especially, it is not easy to know whether it is a cause brand's product. So It should be stated in the package how it will be socially beneficial.

Two Neanurid Species of Collembola (Insecta) from Korea with Polytene Chromosomes in Salivary Glands (唾腺에 巨大多絲染色體를 갖는 韓國産 혹무늬톡톡이 (곤충강) 2種의 報告)

  • Lee, Byung-Hoon
    • The Korean Journal of Zoology
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    • v.23 no.4
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    • pp.251-262
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    • 1980
  • Two Neanurid species of Collembola, Lobella minuta n. sp., and Morulina triverrucosa Tanaka, 1978 were identified from collections of South-Western part of Korea. They were, in addition, confirmed to be genera of new record to the country. From their common structure of simple mouth parts it was postulated that they may have both hypertrophy and polytene development of salivary glands in the light of early evidences by Cassagnau. These assumptions were tested for the above two Korean species using cytological and histological techniques. The results of the investigations have proved to be positive for the postulations, thus supporting hypothetical correlations of simple mouth parts with polytene development, irrespective of taxa, not limited to Neanurini as indicated in early works. However the structurization of the polytene chromosomes was shown of different extent between the two, i.e., in Lobella minuta, clearly more differentiated than in Morulina triverrucosa in spite of the strong similarity of mouth parts, which are to be seen as a distinct convergence from two tribes, Neanurini and Morulini. It remains to be studied consequently to know whether there as any factor other than mouth part structure affecting polytene development and also if the parallelism among a few different taxa of mouth parts would be the case with polytene development of salivary glands either.

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A study on the User Experience of Online Hobby Platform -Focused on the Art Field- (온라인 취미 플랫폼의 사용자 경험 연구 -미술 분야를 중심으로-)

  • Youn, Soo-Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.401-406
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    • 2020
  • This study is an analysis of the user experience of online hobby class platform, focusing on the art field, which reduces space-time constraints and lowers accessibility. To this end, I investigated cases of online hobby class platforms and conducted surveys to measure user experience for university students and office workers in their 20s and 30s in Korea. As a result, we found the gap between the elements satisfying the user experience and the current domestic service, and suggested a way to narrow it down. This study is meaningful in that it proposed ways to further promote online hobby class platforms in the future leisure culture market. It is hoped that this study will be used as data on the user experience of future online hobby platforms and further help discuss practical activation measures.

A Study on Transmitting GIS-based Traffic Information using DMB(Digital Multimedia Broadcasting) (DMB(Digital Multimedia Broadcasting) 환경에서 GIS 기반의 교통정보 전송에 관한 연구)

  • Lee, Bong-Gyou;Song, Ji-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.2
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    • pp.29-36
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    • 2004
  • The purpose of this study is to analyze DMB(digital multimedia broadcasting) technologies of transmitting GIS-based traffic information for developing DMB systems compared with FM DARC(FM data radio channel). R&D and standardizations for transmitting GIS-based traffic information have been rapidly changed, as radical developments in ITS(intelligent transportation systems), telemaics, and communication methods such as ubiquitous and convergences of broadcasting and communications. Each communication method employs different GIS format, protocol, and standardizations, i.e., GML(geography markup language) and TPEG(transport protocol experts group). This paper presents technical methods and trends of transmitting traffic information using broadcasting along with FM DARC, in general, and DMB, in particular.

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Efficient Security Method Using Mobile Virtualization Technology And Trustzone of ARM (모바일 가상화 기술과 ARM의 Trustzone을 사용한 효율적인 보안 방법)

  • Choi, Hwi-Min;Jang, Chang-Bok;Kim, Joo-Man
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.299-308
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    • 2014
  • Today, a number of users using smartphone is very rapidly increasing by development of smartphone performance and providing various services. Also, they are using it for enjoying various services(cloud service, game, banking service, mobile office, etc.). today's mobile security solution is simply to detect malicious code or stay on the level of mobile device management. In particular, the services which use sensitive information, such as certificate, corporation document, personal credit card number, need the technology which are prevented from hacking and leaking it. Recently, interest of these mobile security problems are increasing, as the damage cases been occurred. To solve the problem, there is various security research such as mobile virtualization, ARM trustzone, GlobalPlatform for mobile device. Therefore, in this paper, I suggested efficient method that uses the mobile virtualization techniques of certification, security policy and access control, password/key management, safe storage, etc. and Trustzone of ARM for preventing information leakage and hacking.

According to Sign Design of the Theme Park User Experience Research -Mainly with Analysis on 'Lotte-World' and 'Ever-Land'- (테마파크 사인 디자인의 사용자 경험 연구 -롯데월드와 에버랜드를 중심으로-)

  • Kim, Ha-Gyeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.401-406
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    • 2017
  • This study compares and analyzes the users' perspectives based on Sign Design, focusing on Lotte World and Ever-Land, which are representative theme parks, There is a purpose. Consider various design elements of sign design. And how they affect the user experience. First, theoretical backgrounds of theme park and sign design were examined through literature review, and the elements of sign design were compared and analyzed. Secondly, the questionnaire was reconstructed based on Peter Morville's Honeycomb Model. As a result, it was necessary to improve the accessibility and location of sign design. Based on this study, I hope that it will be used as a reference material to improve the user experience according to sign design in the future.

Proposal of popular Profitable Model of Kakaogame (카카오게임의 인기 수익모델 제안)

  • Heo, Tae-In;Jeong, Hyung-Won;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.455-461
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    • 2015
  • while the mobile game is the publishing of KakaoTalk, mobile game industry, became the opportunity for more growth. However, after two years in service, this time in a number of games has a service Kakaogame, but out Profitable game is out steadily, as compared to the service game was in early Kakaogame many I was reduced. Everyone hurried game of in feature If you get a good game is depending of course also Profitable model. Although domestic mobile game is a lot of publishing of KakaoTalk, in order to the competition between the same kind of game because it is similar to everyone game, profit structure in the game is important. Under the paper to find a direction that can be maximized through the previous study the benefits of typical Profitable model used Kakaogame has been presented in the direction of a new Profitable model.

The Relationship between Work-Family Facilitation and Perceived Team Performance: Moderating Effect of Wellness Climate (일-정 촉진과 지각된 팀성과 간의 관계: 웰니스 분위기의 조절효과)

  • Choi, Seo-Hyun;Cha, Yunsuk
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.79-86
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    • 2013
  • I have empirically investigated the relationship between work-family facilitation and perceived team performance and the moderating effect of wellness climate between work-family facilitation and perceived team performance. For testing hypothesis, hierarchical linear regression was conducted. The results of analysis are followings; hypothesis 1, work-family facilitation is positively related to perceived team performance, was significantly supported. Hypothesis 2, wellness climate moderates the association between work-family facilitation and perceived team performance. The results imply that when the HR practitioners design job and welfare program of employees should consider work-family facilitation. Additionally, to improve the performance of organization should consider not only work-family facilitation but also climate of organization supporting work-family facilitation, wellness climate.

A study on the expansion of educational environment and students' competence through smart learning in the tertiary mathematics education (고등 수학교육에서 스마트러닝을 통한 교육환경 및 학습자 역량의 확장)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.213-222
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    • 2018
  • The purpose of the study is to promote the expansion of educational environment and students' competence through the application of smart learning. In G University in 2017, 118 freshmen in the department of Chemical-bio engineering who were taking Calculus I class were divided into 2 groups of experimental and control group. The study analyzed the effect of the various learning experience using educational technology and the interaction in the class through SNS on students' visual understanding and academic achievement. The result shows that the students' academic achievement and satisfaction in the experimental group were higher than those in the control group. This verifies the potential of smart learning in the field of mathematics in the tertiary level and suggests strategies for high quality smart learning.

The Development of Tunnel Behavior Prediction System Using Artificial Neural Network (인공신경망을 이용한 터널 거동 예측 시스템 개발)

  • 이종구;문홍득;백영식
    • Journal of the Korean Geotechnical Society
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    • v.19 no.2
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    • pp.267-278
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    • 2003
  • Artificial neural networks are efficient computing techniques that are widely used to solve complex problems in many fields. In this study, in order to predict tunnel-induced ground movements, Tunnel Behavior Prediction System (TBPS) was developed by using these artificial neural networks model, based on a Held instrumentation database (i.e. crown settlement, convergence, axial force of rock bolt, compressive and shear stress of shotcrete, stress of concrete lining etc.) obtained from 193 location data of 31 different tunnel sites where works are completed. The study and test of the network were performed by Back Propagation Algorithm which is known as a systematic technique for studying the multi-layer artificial neural network. The tunnel behaviors predicted by TBPS were compared with monitored data in the tunnel sites and numerical analysis results. This study showed that the values obtained from TBPS were within allowable limits. It is concluded that this system can effectively estimate the tunnel ground movements and can also be used f3r tunneling feasibility study, and basic and detailed design and construction of tunnel.