• Title/Summary/Keyword: $I_2$-convergence

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A Reality Analysis on Evaluating of Role Playing in HRM -Focused on the Alternative concept of Effectiveness- (인적자원관리에 있어 역할수행평가의 실태분석 -효과성 평가의 대안적 개념 중심으로-)

  • Kim, Joon-Sung;Song, Kyo-Suck
    • Journal of Industrial Convergence
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    • v.2 no.2
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    • pp.3-30
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    • 2004
  • This study intends to closely examine an evaluation of effectiveness of the HRM associated with interactions among employees(I), purpose recognition(P), role feedbacks(R), and motivative compensation(M). The following is a summary of the results of this research: From the study of the actual situation of the human resource management by the Korean firms, it appeared that the form of existence of vision systems possessed the form of having been written as documents and co-shared. And, although, in the area of motivation endowment and feedbacks, the level of motivation endowment regarding the comprising member by those in charge of departments and the level of reflection of the company's personnel policies in the execution of work by the departments were ordinary, the level of presenting the opinion of the departments regarding the company's personnel policies was shown to be low. And, the decisive elements of wages and the compensation standard were in the order of performance basis and long service. Also, it was analyzed that the leadership style of the CEO is the most important element that influences human resource management policies. And, it was analyzed that in the evaluation of the human resource management area the roles regarding evaluation and compensation, especially, the mutual interactions of the comprising members, feedbacks, and improvement activities are inadequate. And the managerial implications are discussed.

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The Semiotics and the Spectacles of Everyday Life in the Reality Entertainment (리얼리티 예능의 일상 스펙터클과 의미작용)

  • Oh, So Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.171-176
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    • 2021
  • This article analyze that the everyday life shown in reality entertainment, and examine the semiotics of reality entertainment and the everyday life. With the perspectives of Guy Debord and Olivier Razac, the everyday life in the reality entertainment be concluded the Spectacles of everyday life. And it brings to Barthes's structure of Myth, designs the stricture of reality entertainment. Unlike Debord and Razac, who only refer to the public as passive audience, today's consumers are capable of active interpretation and consumption-the active audience. Instead of criticizing only the media's adverse function, Spectacle, I would like to suggest that the everyday life story-telling of reality entertainment can be interpreted as the recovery of the audience.

Study on Effective Extraction of New Coined Vocabulary from Political Domain Article and News Comment (정치 도메인에서 신조어휘의 효과적인 추출 및 의미 분석에 대한 연구)

  • Lee, Jihyun;Kim, Jaehong;Cho, Yesung;Lee, Mingu;Choi, Hyebong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.149-156
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    • 2021
  • Text mining is one of the useful tools to discover public opinion and perception regarding political issues from big data. It is very common that users of social media express their opinion with newly-coined words such as slang and emoji. However, those new words are not effectively captured by traditional text mining methods that process text data using a language dictionary. In this study, we propose effective methods to extract newly-coined words that connote the political stance and opinion of users. With various text mining techniques, I attempt to discover the context and the political meaning of the new words.

Elastic stability of functionally graded graphene reinforced porous nanocomposite beams using two variables shear deformation

  • Fortas, Lahcene;Messai, Abderraouf;Merzouki, Tarek;Houari, Mohammed Sid Ahmed
    • Steel and Composite Structures
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    • v.43 no.1
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    • pp.31-54
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    • 2022
  • This paper is concerned with the buckling behavior of functionally graded graphene reinforced porous nanocomposite beams based on the finite element method (FEM) using two variables trigonometric shear deformation theory. Both Young's modulus and material density of the FGP beam element are simultaneously considered as grading through the thickness of the beam. The finite element approach is developed using a nonlocal strain gradient theory. The governing equations derived here are solved introducing a 3-nodes beam element, and then the critical buckling load is calculated with different porosity distributions and GPL dispersion patterns. After a convergence and validation study to verify the accuracy of the present model, a comprehensive parametric study is carried out, with a particular focus on the effects of weight fraction, distribution pattern of GPL reinforcements on the Buckling behavior of the nanocomposite beam. The effects of various structural parameters such as the dispersion patterns for the graphene and porosity, thickness ratio, boundary conditions, and nonlocal and strain gradient parameters are brought out. The results indicate that porosity distribution and GPL pattern have significant effects on the response of the nanocomposite beams, and the results allows to identify the most effective way to achieve improved buckling behavior of the porous nanocomposite beam.

Study on Use the Metaverse Platform in Fashion Design (패션디자인 분야의 메타버스 플랫폼 활용 연구)

  • Ryu, Kyoung ok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.31-44
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    • 2023
  • Fashion design in the metaverse is not simply a 3D avatar or virtual fashion, it is an important clue for shopping trends, and the role of fashion design has grown even more because avatars and humans are identified and active. This study, I attempts to understand the metaverse platform accurately and find out the scope of fashion design within the metaverse platform. In addition, we want to provide basic data that can expand the field by using fashion design in various ways on the metabus platform. This study investigated and analyzed various metaverse fashion cases, articles, software, and methods used by metaverse fashion creators, and the results are as follows. First, the metaverse platform is a new level of virtual interaction where users and creators communicate through the convergence of augmented reality, lifelogging, mirror world, and virtual world. Second, most of the users of the metaverse platform are generation Z, and metaverse creators who make money by producing avatars or items, including fashion design, are emerging as a new job field. Third, many fashion brands created spaces on the Metaverse platform, collaborated with games, or opened fashion weeks for publicity, marketing, and sales. Fourth, as a 3D program for metaverse fashion creator activities, open-source software is easier and free of charge compared to programs for fashion design specialists, and most costumes can be reproduced, so it will be easier for fashion design majors to utilize.

Application of ChatGPT text extraction model in analyzing rhetorical principles of COVID-19 pandemic information on a question-and-answer community

  • Hyunwoo Moon;Beom Jun Bae;Sangwon Bae
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.205-213
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    • 2024
  • This study uses a large language model (LLM) to identify Aristotle's rhetorical principles (ethos, pathos, and logos) in COVID-19 information on Naver Knowledge-iN, South Korea's leading question-and-answer community. The research analyzed the differences of these rhetorical elements in the most upvoted answers with random answers. A total of 193 answer pairs were randomly selected, with 135 pairs for training and 58 for testing. These answers were then coded in line with the rhetorical principles to refine GPT 3.5-based models. The models achieved F1 scores of .88 (ethos), .81 (pathos), and .69 (logos). Subsequent analysis of 128 new answer pairs revealed that logos, particularly factual information and logical reasoning, was more frequently used in the most upvoted answers than the random answers, whereas there were no differences in ethos and pathos between the answer groups. The results suggest that health information consumers value information including logos while ethos and pathos were not associated with consumers' preference for health information. By utilizing an LLM for the analysis of persuasive content, which has been typically conducted manually with much labor and time, this study not only demonstrates the feasibility of using an LLM for latent content but also contributes to expanding the horizon in the field of AI text extraction.

Design and Implementation of a Sign Language Gesture Recognizer using Data Glove and Motion Tracking System (장갑 장치와 제스처 추적을 이용한 수화 제스처 인식기의 실계 및 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Kim, Dong-Gyu;Hong, Kwang-Seok
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.233-237
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    • 2005
  • 수화의 인식 및 표현 기술에 대한 관련 연구는 수화 인식을 통한 건청인과의 의사 전달, 가상현실에서의 손동작 인식 등을 대상으로 여러 방면으로의 접근 및 연구 결과를 도출하고 있다. 그러나 이들 연구의 대부분 데스크탑 PC기반의 수신호(Hand signal) 제어 및 수화 - 손 동작 인식에 목적을 두었고 수화 신호의 획득을 위하여 영상장비를 이용하였으며 이를 바탕으로 단어 위주의 수화 인식 및 표현에 중점을 둔 수화 인식 시스템의 구현을 통해 비장애인과의 자유로운 의사소통을 추구하고 있다. 따라서 본 논문에서는 햅틱 장치로부터 사용자의 의미있는 수화 제스처를 획득하기 위한 접근 방식을 차세대 착용형 PC 플랫폼 기반의 유비쿼터스 환경으로 확대, 적용시켜 제스처 데이터 입력 모듈로부터 새로운 정보의 획득에 있어 한계성을 극복하고 사용자의 편의를 도모할 수 있는 효율적인 데이터 획득 방안을 제시한다. 또한 퍼지 알고리즘 및 RDBMS 모듈을 이용하여 언제, 어디에서나 사용자의 의미 있는 문장형 수화 제스처를 실시간으로 인식하고 표현하는 수화 제스처 인식기를 구현하였다. 본 논문에서는 수화 제스처 입력 모듈(5th Data Glove System과 $Fastrak{\circledR}$)과 차세대 착용형 PC 플랫폼(embedded I.MX21 board)간의 이격거리를 반경 10M의 타원 형태로 구성하고 규정된 위치로 수화 제스처 데이터 입력모듈을 이동시키면서 5인의 피실험자에 대하여 연속적으로 20회의 반복 실험을 수행하였으며 사용자의 동적 제스처 인식 실험결과 92.2% 평균 인식률을 도출하였다.

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Design of Regional Function Message of AIS for Hangul Text messaging (한글 텍스트 메시징을 위한 AIS 지역 기반 메시지 설계)

  • Yu, Dong-Hui
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.2
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    • pp.77-81
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    • 2013
  • The international standard AIS, which stands for the safety of ship navigation and vessel traffic management, provides 27 messages to exchange the navigational information of ship. Among 27 messages, message ID 6 and 8 are defined as the binary data format to exchange application specific information and are classified into IFM for international use and RFM for national or regional use. Since international standards are based on English, there have been some needs to exchange data in Hangul text for vessel traffic management to correct the static and dynamic ships' information. In this paper, I analyze international standards to provide a Hangul text messaging service based on RFM and propose a RFM message and a simple protocol to correct information of a ship.

A System for National Intelligence Activity Based on All Kinds of OSINT(Open Source INTelligence) on the Internet (인터넷의 다원적 공개출처정보(OSINT)에 기반을 둔 국가정보활동 체계)

  • 조병철
    • Convergence Security Journal
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    • v.3 no.2
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    • pp.41-55
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    • 2003
  • Today the traditional national intelligence activities which are mainly based on classified informations are confronted with several problems. These are excessive collection cost, morality of intelligence activity, objectivity of intelligence, intelligence dead zone and timeliness of intelligence etc. On the other hand, circumstances of national intelligence activity are rapidly changed. Those are rapid growth of internet, transformation of classified information into open one and rapid growth of intelligence capabilities of private sector. To cope these problems and circumstances, we reevaluated OSINT(Open Source INTelligence) which is collected from all kinds of open source informations on the internet. First, we classified OSINT into four categories corresponding to the traditional classified collection methods i.e., IMINT, SIGINT, HUMINT and MASINT. And we evaluate the value of OSINT in comparison with classified collection methods. Finally a system for national intelligence activity based on all kinds of open source intelligence on the internet is proposed, described and compared with the system of traditional national intelligence activity.

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A Study on Improvement of Protaetia brevitarsis Breeding Environment using Soil Sensor (토양센서를 이용한 흰점박이꽃무지 사육 환경 개선에 대한 연구)

  • Yoon, Ji-Hae;Kang, Sun-Kyoung
    • Journal of Convergence for Information Technology
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    • v.8 no.1
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    • pp.89-94
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    • 2018
  • Recently, interest and necessity for the insect industry has been increasing. Insects, which are referred to as the second food, are being used in various fields. Interest in mass production of insects has been increasing in various fields, and the need for research on environmental analysis for them is also increasing. In some countries in other developed countries, automated breeding systems have been developed that incorporate IoT. However, it is limited to be applied to many kinds of insects, and the price is so expensive that it has not been utilized in farm households. Therefore, we have carried out a study to make an optimal system that can be used practically in a farmhouse. Protaetia brevitarsis used for medicinal and edible purposes. It automatically checks the moisture of sawdust medium, which has the greatest influence on the environment of the slugs, which is the third larva of the grasshopper, and informs the result through the LED. It is applied to the environment to create an optimal breeding environment. I want to make it.