• Title/Summary/Keyword: $A^*$알고리즘

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An Efficient Coverage Algorithm for Intelligent Robots with Deadline (데드라인을 고려하는 효율적인 지능형 로봇 커버리지 알고리즘)

  • Jeon, Heung-Seok;Jung, Eun-Jin;Kang, Hyun-Kyu;Noh, Sam-H.
    • The KIPS Transactions:PartA
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    • v.16A no.1
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    • pp.35-42
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    • 2009
  • This paper proposes a new coverage algorithm for intelligent robot. Many algorithms for improving the performance of coverage have been focused on minimizing the total coverage completion time. However, if one does not have enough time to finish the whole coverage, the optimal path could be different. To tackle this problem, we propose a new coverage algorithm, which we call MaxCoverage algorithm, for covering maximal area within the deadline. The MaxCoverage algorithm decides the navigation flow by greedy algorithm for Set Covering Problem. The experimental results show that the MaxCoverage algorithm performs better than other algorithms for random deadlines.

Accelerating the EM Algorithm through Selective Sampling for Naive Bayes Text Classifier (나이브베이즈 문서분류시스템을 위한 선택적샘플링 기반 EM 가속 알고리즘)

  • Chang Jae-Young;Kim Han-Joon
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.369-376
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    • 2006
  • This paper presents a new method of significantly improving conventional Bayesian statistical text classifier by incorporating accelerated EM(Expectation Maximization) algorithm. EM algorithm experiences a slow convergence and performance degrade in its iterative process, especially when real online-textual documents do not follow EM's assumptions. In this study, we propose a new accelerated EM algorithm with uncertainty-based selective sampling, which is simple yet has a fast convergence speed and allow to estimate a more accurate classification model on Naive Bayesian text classifier. Experiments using the popular Reuters-21578 document collection showed that the proposed algorithm effectively improves classification accuracy.

Efficient alternative route path-search techniques to the damaged path using genetic algorithm processing (유전알고리즘의 연산처리를 통한 손상된 경로의 효율적인 대체경로 탐색기법)

  • Ji, Hong-il;Moon, Seok-hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.729-731
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    • 2016
  • The efficiency of genetic algorithm may be improved, as genetic generation increases. However, a number of algorithms are needed until desired results are obtained. In addition, if Hoc unit increases when linked to a network, there may be a need to compare with all the cases, which would result in many algorithms at a time, and if a single process deals with such algorithms, the efficiency will decrease. Therefore, efficiency of overall network will be decreased in the end. Proposal algorithm in this thesis introduced cells, units of router group, for distributed processing of previous genetic algorithm. This thesis presented ways to reduce search delay time of overall network through cell-based genetic algorithm.

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A Generalized Let-Polymorphic Type Inference Algorithm (일반화된 Let-다형성 타입 유추 알고리즘)

  • Lee, Uk-Se;Lee, Gwang-Geun
    • Journal of KIISE:Software and Applications
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    • v.28 no.1
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    • pp.73-89
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    • 2001
  • 본 연구에서는 일반화된 let-다형성(let-polymorphic) 타입 유추 알고리즘을 제시하고, 이로부터 얻어지는 모든 예 알고리즘들은 Hindley/Milner 타입 체계를 안전하고 완전하게 (sound and complete) 구현하고 있음을 증명하며, 일반화된 알고리즘의 두 예 알고리즘들간에 어느 한쪽이 항상 오류를 더 신속히 감지하게 되는 조건을 제시한다. 일반화된 알고리즘으로부터 이론적으로 검증된 두 타입 유추 알고리즘, 즉, 상향성 표준 타입 유추 알고리즘 W와 하향성 알고리즘 M 뿐만 아니라 두 알고리즘의 혼성 알고리즘(hybrid algorithm)을 만들 수 있다. 만들어진 예 알고리즘들의 안전성, 완전성, 상대적인 신속한 오류 감지 성질들은 본 논문의 증명에 의해 자동적으로 유추된다. 본 논문에서 제시되는 알고리즘으로부터 만들어 낼 수 있는 예 알고르즘에는 SML/NJ와 Objective Caml 컴파일러에서 채택한 알고리즘을 포함하고 있다.

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On the Direction of the Computer Algorithm Education Based on Conceptual Algorithms (개념적 알고리즘에 기반 한 컴퓨터 알고리즘 교육의 방향)

  • Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.29-38
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    • 2007
  • Computer programming in computer education draws much attention recently. Encouraged by the increased tendency of acquiring logical ability and creativity through learning, various attempts have been made to develop them through learning computer programming in the area of computer education as well. The fact that a computer program is the representation of a computer algorithm expressed in a computer language makes us realize that the devise of a logical method for a solution - i.e., the design of an algorithm - is the key to the solution of a problem. Recognizing the importance of computer algorithm would lead us to such a point that systematic investigations for directional establishment for algorithm education are necessary. We observe that researches on teaching computer algorithm have concentrated mostly on specific problems such as sorting and searching, which can be characterized as problem-dependent and individual. In this paper, the idea of conceptual algorithm is stated from the standpoint of conceptual types of problem-solving methods which are considered as problem-independent and collective. A novice approach to algorithm education based on the characteristics of types of conceptual algorithms is proposed for the purpose of developing systematic, problem-independent, algorithmic problem-solving capabilities of learners, which is widely different from the current methods of individual and problem-dependent algorithm education.

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A New Bit Allocation Algorithm for DMT based VDSL System (DMT기반 VDSL 시스템을 위한 새로운 비트 할당 알고리즘 설계)

  • 정인택;송상섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8A
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    • pp.1231-1237
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    • 2000
  • DMT기반 VDSL 시스템에서 채널의 주파수 특성에 따라 각 부채널에 각기 다른 비트를 할당하는 "Bit allocation algorithm"은 DMT기반 시스템의 초기화 과정에 필수적으로 사용되며 초기화 시간을 단축하기위해 이알고리즘의 고속화가 필요하다 기존의 알고리즘인 Chow Campello가제시한 알고리즘들은 ADSL과 같이 부채널수가 적은 응용분야에서는 적용 가능했으나 부채널 수가 ADSL의 16배에 이르는 VDSL과 같은 경우에는 계산량이 과다하기 때문에 실시간 적용이 어렵다. 본 논문에서는 수신단에서 계산된 SNR을 미리 계산된 기준 SNR 값과 비교하는 방법을 이용하여 계산량을 줄인 새로운 비트 할당 알고리즘을 제시한다. 제안된 알고리즘은 기존 알고리즘에서 N.log2N의 연산이 필요한 SNR을 내림차순으로 분류하는 과정을 없앴고 log2 연산 덧셈 및 나눗셈의 연산을 단순한 비교 연산으로 대체함으로서 보다 고속으로 각 부채널에 할당할 비트 수를 계산할수 있다 그리고 제안된 고속 알고리즘을 VDSL 시스템에 적용한 결과 기존의 알고리즘인 Chow 알고리즘과 동일한 성능을 보임을 확이하였다.보임을 확이하였다.

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An Efficient Mutual Exclusion Algorithm for Hypercube Multicomputers (하이퍼큐브 멀티컴퓨터를 위한 효율적인 상호 배제 알고리즘)

  • Bae, Ihn-Han
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1207-1214
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    • 1996
  • We present an efficient decentralized, symmetric mutual exclusion algorithm for the hypercube architecture. The algorithm is based on the technique which embeds a mesh into a hypercube. We compare the performance of our algorithm with that of Gupta et al.'s algorithm. As a result of performance comparison, the minimum round-trip delay is equal to that of Gupta et al.'s algorithm, the average blocking delay is a little longer than that of Gupta et al.'s algorithm, and the number of messages per access to critical resource is fewer than that of Gupla et al.'s algorithm.

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Optimizing Multiprecision Squaring for Efficient Public Key Cryptography on 8-bit Sensor Nodes (8 비트 센서 노드 상에서 효율적인 공개키 암호를 위한 다정도 제곱 연산의 최적화)

  • Kim, Il-Hee;Park, Yong-Su;Lee, Youn-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.6
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    • pp.502-510
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    • 2009
  • Multiprecision squaring is one of the most significant algorithms in the core public key cryptography operation. The aim of this work is to present a new improved squaring algorithm compared with the MIRACL's multi precision squaring algorithm in which the previous work [1] on multiprecision multiplication is implemented. First, previous works on multiprecision multiplication and standard squaring are analyzed. Then, our new Lazy Doubling squaring algorithm is introduced. In MIRACLE library [3], Scott's Carry-Catcher Hybrid multiplication technique [1] is applied to implementation of multiprecision multiplication and squaring. Experimental results of the Carry-Catcher hybrid squaring algorithm and the proposed Lazy Doubling squaring algorithm both of which are tested on Atmega128 CPU show that proposed idea has achieved significant performance improvements. The proposed Lazy Doubling Squaring algorithm reduces addition instructions by the fact $a_0\;{\ast}\;2\;+\;a_1\;{\ast}\;2\;+\;...\;+\;a_{n-1}\;{\ast}\;2\;+\;a_n\;{\ast}\;2\;=\;(a_0\;+\;a_1\;+\;...\;+\;a_{n-1}\;+\;a_n)\;{\ast}\;2$ while the standard squaring algorithm reduces multiplication instructions by the fact $S_{ij}\;=\;x_i\;{\ast}\;x_j\;=\;S_{ij}$. Experimental results show that the proposed squaring method is 25% faster than that in MIRACL.

Efficient Bidirectional Search Algorithm for Optimal Route (최적 경로를 보장하는 효율적인 양방향 탐색 알고리즘)

  • 황보택근
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.745-752
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    • 2002
  • A* algorithm is widely used in optimal car route search which is a kind of informed search, since the locations of starting and ending points are known a priori. Unidirectional A* algorithm requires considerable search time but guarantees a optimal path, bidirectional A* algorithm does not guarantee a optimal path and takes even longer search time than unidirectional search to guarantee a optimal path. In this paper, a new bidirectional A* algorithm which requites less search time and guarantees a optimal path is proposed. To evaluate the efficiency of the proposed algorithm, several experiments are conducted in real road map and the results show that the algorithm is very effective in terms of finding a optimal path and search time.

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High Speed Motion Match Utilizing A Multi-Resolution Algorithm (다중해상도 알고리즘을 이용한 고속 움직임 정합)

  • Joo, Heon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.131-139
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    • 2007
  • This paper proposed a multi-resolution algorithm. Its search point and complexity were compared with those of block match algorithm. Also the speed up comparison was made with the block match algorithm. The proposed multi-resolution NTSS-3 Level algorithm was compared again with its targets, TSS-3 Level algorithm and NTSS algorithm. The comparison results showed that the NTSS-3 Level algorithm was superior in search point and speed up. Accordingly, the proposed NTSS-3 Level algorithm was two to three times better in search point and two to four times better in complexity calculation than those of the compared object, the block match algorithm. In speed up, the proposed NTSS-3 Level algorithm was two times better. Accordingly, the proposed multi-resolution NTSS-3 Level algorithm showed PSNR ration portion excellency in search point and speed up.

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