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http://dx.doi.org/10.13103/JFHS.2017.32.4.262

A Case Report on the Prevention of Food Poisoning by Applying Augmented Reality (AR) Game (Sik-Jung-Dok-Jop GO)  

Ko, Sooil (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Kim, Hyeon-Jeong (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Hwang, InYeong (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Lee, Sun-kyu (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Jung, Hwi-kwan (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Im, Seon-mee (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Kim, Min-hee (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Lim, Ju-eun (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Ahn, Kwangsoo (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Kim, Jangyul (Communication and Cooperation Division, Customer Risk Prevention Bureau, Ministry of Food and Drug Safety)
Publication Information
Journal of Food Hygiene and Safety / v.32, no.4, 2017 , pp. 262-266 More about this Journal
Abstract
To enable effective notification and promotion of the food poisoning prevention, Ministry of Food and Drug Safety (MFDS) developed a mobile augmented reality (AR) game called 'Sik-Jung-Dok-Jop GO', and demonstrated the game at 11 events including Food Safety Day. At the events, we have conducted a field survey of people who have played the game, and evaluated the awareness change of the food poisoning before and after the game. The level of the respondents' awareness about the 3 methods of the food poisoning prevention has been increased by 53 percent after playing the game, the level of awareness about individual food poisoning micro-organism has been improved by 2.1 times. According to the survey, 95% at the respondents answered that the game helped them understand the food poisoning more, and 90% of the respondents said that they enjoyed the game. In conclusion, we believe that 'Sik-Jung-Dok-Jop GO' will be able to create various educative effects on prevention of food poisoning including causative foods, main symptoms, and other related knowledge when the game is widely applied to students in kindergartens, elementary, middle, and high schools.
Keywords
Augmented Reality (AR); Food Poisoning; Sik-Jung-Dok-Jop-GO; Mobile Game;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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