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논문
1 The Study of Sceneries Shown in Animation Movies -Focusing on &
Choi, Don-Ill; / The Korean Society of Cartoon and Animation Studies , v., no., pp.1-22,
2 'Barrage' phenomenon in Chinese Two-dimensional cultural environment
Shi, Xianglan;Choi, eunkyoung; / The Korean Society of Cartoon and Animation Studies , v., no., pp.23-42,
3 A Study on the Aesthetic Emotion and Creativity of 'Objet Animation' -Focused on the analysis of 'Objet' type of cultural arts education outcomes-
Kim, Hyun-Young;Kim, Jae-Woong; / The Korean Society of Cartoon and Animation Studies , v., no., pp.43-73,
4 Deconstructive reading of Makoto Shinkai's : Stories of things that cannot meet without their names
Ahn, Yoon-kyung;Kim, Hyun-suk; / The Korean Society of Cartoon and Animation Studies , v., no., pp.75-99,
5 A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon
Baek, Eun-Ji;Son, Ki-Hwan; / The Korean Society of Cartoon and Animation Studies , v., no., pp.101-130,
6 Photo Comics Courses targeting Mothers of Developmentally Disabled Children: A Case Study
Kwon, Kyoung-Min; / The Korean Society of Cartoon and Animation Studies , v., no., pp.131-151,
7 Analysis of comic 'Monster' based on J. Lacan's psychoanalytic theory - Focused on desire theory -
Park, Hye Ri; / The Korean Society of Cartoon and Animation Studies , v., no., pp.153-185,
8 A Study on the Ending Type of Movie Plot from the Viewpoint of Problem Based Storytelling : Focusing on 'StoryHelper'
Yun, Hye-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.187-214,
9 Orange in Film Color: Real and Virtual
Kim, Jong-Guk; / The Korean Society of Cartoon and Animation Studies , v., no., pp.215-237,
10 A Gamer Perception Study of Analyzing by Ecological Psychology in Virtual Environment -Focus on Battleground-
Kim, Dae-Woo; / The Korean Society of Cartoon and Animation Studies , v., no., pp.239-273,
11 An identity analysis of Mechanic Design through the Japan Animation
Lee, Jong-Han;Liu, Si-Jie; / The Korean Society of Cartoon and Animation Studies , v., no., pp.275-297,
12 A Study on Modern Shape Art Expression with an Animal Third Perspective of Jacques Derrida
Lee, Hee-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.299-325,
13 A Study on practical use about Kinetic Typography of Ethics Character Picture of filial piety and brotherly love
Chung, Chi-Won; / The Korean Society of Cartoon and Animation Studies , v., no., pp.327-347,
14 A Study on Chinese Traditional Auspicious Fish Pattern Application in Corperate Identity Design
ZHANG, JINGQIU; / The Korean Society of Cartoon and Animation Studies , v., no., pp.349-382,
15 A study of character development aspect of fantasy genre trans-media contents -Focusing on A 'Song of Ice and Fire'-
Jang, Dong-Gon;Kang, Ji-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.383-422,
16 A Study on Industrial Potential of Artificial Intelligence through the Cases of Film and Artificial Intelligence Art
Kim, Hee-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.423-452,
17 Analysis of usability factors for Educational Mobile application
Choi, Eun-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.453-478,