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1 |
A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars
Oh, Jintaek;Kim, Jihwan;Kim, Kwanguk;
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Korea Computer Graphics Society
, v.28, no.3, pp.1-11,
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2 |
Data-driven camera manipulation about vertical locomotion in a virtual environment
Seo, Seung-Won;Noh, Seong-Rae;Lee, Ro-Un;Park, Seung-Jun;Kang, Hyeong-Yeop;
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Korea Computer Graphics Society
, v.28, no.3, pp.13-21,
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3 |
Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human
Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul;
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Korea Computer Graphics Society
, v.28, no.3, pp.23-29,
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4 |
Applying the Metaverse Platform and Contents in Practical Engineering Education
Lee, Yongsun;Lee, Taekhee;
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Korea Computer Graphics Society
, v.28, no.3, pp.31-43,
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5 |
Non-Homogeneous Haze Synthesis for Hazy Image Depth Estimation Using Deep Learning
Choi, Yeongcheol;Paik, Jeehyun;Ju, Gwangjin;Lee, Donggun;Hwang, Gyeongha;Lee, Seungyong;
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Korea Computer Graphics Society
, v.28, no.3, pp.45-54,
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6 |
Improved Anatomical Landmark Detection Using Attention Modules and Geometric Data Augmentation in X-ray Images
Lee, Hyo-Jeong;Ma, Se-Rie;Choi, Jang-Hwan;
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Korea Computer Graphics Society
, v.28, no.3, pp.55-65,
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7 |
The Effect of Data-Guided Artificial Wind in a Yacht VR Experience on Positive Affect
Cho, Yesol;Lee, Yewon;Lim, Dojeon;Ryoo, Taedong;Jonas, John Claud;Na, Daeyoung;Han, Daseong;
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Korea Computer Graphics Society
, v.28, no.3, pp.67-77,
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8 |
Design and Implementation of Sandcastle Play Guide Application using Artificial Intelligence and Augmented Reality
Ryu, Jeeseung;Jang, Seungwoo;Mun, Yujeong;Lee, Jungjin;
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Korea Computer Graphics Society
, v.28, no.3, pp.79-89,
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9 |
A Study on The Metaverse Content Production Pipeline using ZEPETO World
Park, MyeongSeok;Cho, Yunsik;Cho, Dasom;Na, Giri;Lee, Jamin;Cho, Sae-Hong;Kim, Jinmo;
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Korea Computer Graphics Society
, v.28, no.3, pp.91-100,
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10 |
The Preliminary Study on Driver's Brain Activation during Take Over Request of Conditional Autonomous Vehicle
Hong, Daye;Kim, Somin;Kim, Kwanguk;
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Korea Computer Graphics Society
, v.28, no.3, pp.101-111,
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11 |
Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display
Kim, Youngwook;Ihm, Insung;
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Korea Computer Graphics Society
, v.28, no.3, pp.113-123,
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12 |
Deep Learning based Vehicle AR Manual for Improving User Experience
Lee, Jeong-Min;Kim, Jun-Hak;Seok, Jung-Won;Park, Jinho;
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Korea Computer Graphics Society
, v.28, no.3, pp.125-134,
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