Browse > Article List

논문
1 Effect of marketing communication and channel accessibility on brand equity in a game industry
Lee, Hyungil;Kim, Ji-Hern; / Korea Game Society , v.21, no.6, pp.3-12,
2 Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews
Choi, Young-Woo;Ryu, Seoung-Ho; / Korea Game Society , v.21, no.6, pp.13-30,
3 Prototypical Eye Shape Classification to Solve Life-and-Death Problem in Go, using Monte-Carlo Method and Point Pattern Matching
Lee, Byung-Doo; / Korea Game Society , v.21, no.6, pp.31-40,
4 A Study on the Effect of Game Character Identification on Item Purchase and Game Play Intention
Lee, Won-jun; / Korea Game Society , v.21, no.6, pp.41-50,
5 Examining the Role of Emoji and Gender during Job Interview Training within Metaverse
Song, Stephen W.;Chung, Donghun; / Korea Game Society , v.21, no.6, pp.51-62,
6 A Study on the Planning of Minhwa Museum Utilizing the Metaverse Platform : Focusing on Zepeto Case
Choi, Eunjin;Lee, Young-suk; / Korea Game Society , v.21, no.6, pp.63-74,
7 A Study on Brand Image Analysis of Gaming Business Corporation using KoBERT and Twitter Data
Kim, Hyunji; / Korea Game Society , v.21, no.6, pp.75-86,
8 Case study of property extraction and utilization model for the game player models
Yoon, Taebok;Yang, Seong-Il; / Korea Game Society , v.21, no.6, pp.87-96,
9 A Study on the Remediation of Game Culture in Video Media
Lee, Dong-Eun; / Korea Game Society , v.21, no.6, pp.97-110,
10 A Study on the frame within a frame as a Digital Game Design Tool
Kim, Da-In;Sung, Jung-Hwan; / Korea Game Society , v.21, no.6, pp.111-124,
11 A Meta-Analysis on Theme and Methodology of Game Studies in the Fields of Media Studies, Youth Studies, and Psychology
Lee, Sook-Jung; / Korea Game Society , v.21, no.6, pp.125-134,