Browse > Article
http://dx.doi.org/10.7583/JKGS.2021.21.5.49

Research on the Relationship between Player Type and MMORPG "Grinding" Type  

Yang, Dan (Dept. of Design & Manufacturing Engineering, Jeonbuk National University)
Cho, Dong-Min (Dept. of Industrial Design, Jeonbuk National University)
Abstract
In the middle and late period of MMORPG, as more and more time and energies are repeatedly consumed due to Grinding, it is easy for the players to feel bored and quit the game. This paper mainly studies the differences in preferences of four types of players for MMORPG grinding types. Apart from that, SPSS software is used to make descriptive analysis, credibility analysis, and one-way analysis of variance on the 200 survey sample data. Based on the content of the experimental results, this study proposes an optimized design plan for MMORPG grinding from the perspective of player tendency.
Keywords
Grinding; MMORPG; Player preference; Player type;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Howard, J, "Quests:Design,Theory,and History in Games and Narratives", A K Peters/CRC Press, 2008.
2 Bartle, R, "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS", p28, 1996.
3 Juul, J, "Half-Real: Video Games between Real Rules and Fictional Worlds", The MIT Press, 2011.
4 Csikszentmihalyi, M, "FLOW: The Psychology of Optimal Experience", 2000.
5 "Grinding (video games)", Wikipedia, 2021.
6 Sullivan, A,"Gender-inclusive quest design in massively multiplayer online role-playing games", Proceedings of the 4th International Conference on Foundations of Digital Games, pp354-356, 2009.
7 Kang, S. J. & Kim, S.-K, "Quest reward optimization method for massive multiplayer online role playing games",Telecommunication Systems, Vol.60, No.2, pp327-335, 2015.   DOI
8 "Massively multiplayer online role-playing game", Wikipedia, 2021.
9 Nicholson, S, "Exploring the Endgame of Gamification", 2014.
10 Drummond, A. & Sauer, J. D, "Video game loot boxes are psychologically akin to gambling", Nature Human Behaviour 2, pp530-532, 2018.   DOI
11 Lee, J., Kang, S. W. & Kim, H. K,"Hard-core user and bot user classification using game character's growth types", 2015 International Workshop on Network and Systems Support for Games(NetGames), pp1-3, 2015.
12 Campbell, J, "The Hero's Journey:Joseph Campbell on His Life and Work", New World Library, 2003.