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1 |
Constructing AR Game Space through Cuboid Detection in Indoor Environment
Kim, Ki-Sik;Park, Jong-Seung;
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Korea Game Society
, v.21, no.5, pp.3-16,
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2 |
Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference
Kim, Chan Sub;Jang, Si-Hwan;Yang, Seong-Il;Kang, Shin Jin;
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Korea Game Society
, v.21, no.5, pp.17-28,
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3 |
A Concept of Escape Room and Storytelling Design
Kim, Soowan;
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Korea Game Society
, v.21, no.5, pp.29-40,
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4 |
Mobile Augmented Visualization Technology Using Vive Tracker
Lee, Dong-Chun;Kim, Hang-Kee;Lee, Ki-Suk;
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Korea Game Society
, v.21, no.5, pp.41-48,
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5 |
Research on the Relationship between Player Type and MMORPG "Grinding" Type
Yang, Dan;Cho, Dong-Min;
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Korea Game Society
, v.21, no.5, pp.49-62,
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6 |
A Study on the Priority of Game Design Components by Genres
Nam, KiTeok;
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Korea Game Society
, v.21, no.5, pp.63-74,
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7 |
A Study on the Accessibility of Contents Production in the VR Sports Class
Eun, Kwang-Ha;
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Korea Game Society
, v.21, no.5, pp.75-86,
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8 |
A Study on Ludo-narrative Harmony in the Video Game "Ghost of Tsushima"
Chun, Bumsue;
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Korea Game Society
, v.21, no.5, pp.87-104,
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9 |
A Study on action game character's motion of Hit Impact - Focusing on the TMNT2 case analysis -
Yoon, Jang Won;
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Korea Game Society
, v.21, no.5, pp.105-114,
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10 |
How do game fan translators translate? - Through A case of localization of 'Dragon Age Inquisition' -
Park, Su-Jin;
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Korea Game Society
, v.21, no.5, pp.115-132,
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11 |
Effectiveness of e-Sports Online Training Program for Relieving Youth Game Over-flow: Focusing on 'Online LoL(League of Legends) Game School'
Choi, Junghye Fran;Bang, Seungho;
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Korea Game Society
, v.21, no.5, pp.133-142,
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