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1 Constructing AR Game Space through Cuboid Detection in Indoor Environment
Kim, Ki-Sik;Park, Jong-Seung; / Korea Game Society , v.21, no.5, pp.3-16,
2 Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference
Kim, Chan Sub;Jang, Si-Hwan;Yang, Seong-Il;Kang, Shin Jin; / Korea Game Society , v.21, no.5, pp.17-28,
3 A Concept of Escape Room and Storytelling Design
Kim, Soowan; / Korea Game Society , v.21, no.5, pp.29-40,
4 Mobile Augmented Visualization Technology Using Vive Tracker
Lee, Dong-Chun;Kim, Hang-Kee;Lee, Ki-Suk; / Korea Game Society , v.21, no.5, pp.41-48,
5 Research on the Relationship between Player Type and MMORPG "Grinding" Type
Yang, Dan;Cho, Dong-Min; / Korea Game Society , v.21, no.5, pp.49-62,
6 A Study on the Priority of Game Design Components by Genres
Nam, KiTeok; / Korea Game Society , v.21, no.5, pp.63-74,
7 A Study on the Accessibility of Contents Production in the VR Sports Class
Eun, Kwang-Ha; / Korea Game Society , v.21, no.5, pp.75-86,
8 A Study on Ludo-narrative Harmony in the Video Game "Ghost of Tsushima"
Chun, Bumsue; / Korea Game Society , v.21, no.5, pp.87-104,
9 A Study on action game character's motion of Hit Impact - Focusing on the TMNT2 case analysis -
Yoon, Jang Won; / Korea Game Society , v.21, no.5, pp.105-114,
10 How do game fan translators translate? - Through A case of localization of 'Dragon Age Inquisition' -
Park, Su-Jin; / Korea Game Society , v.21, no.5, pp.115-132,
11 Effectiveness of e-Sports Online Training Program for Relieving Youth Game Over-flow: Focusing on 'Online LoL(League of Legends) Game School'
Choi, Junghye Fran;Bang, Seungho; / Korea Game Society , v.21, no.5, pp.133-142,