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http://dx.doi.org/10.7583/JKGS.2021.21.5.3

Constructing AR Game Space through Cuboid Detection in Indoor Environment  

Kim, Ki-Sik (Dept. of Computer Science and Engineering, Incheon National University)
Park, Jong-Seung (Dept. of Computer Science and Engineering, Incheon National University)
Abstract
In this paper, we propose a method of constructing AR game spaces through cuboid detection in indoor environment. Conventional spatial recognition methods can detect planes only in limited spaces that can be well observed. They are also vulnerable in density and noise. The proposed method overcomes the limitations of the conventional method by constructing AR game spaces by a method of detecting OBBs from spherical videos. Experimental results showed that the proposed method is faster than the conventional method and it is also robust against environmental constraints such as changes in density and noisy.
Keywords
Augmented Reality; Point Cloud; Game Space; Cuboid;
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