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http://dx.doi.org/10.7583/JKGS.2021.21.5.29

A Concept of Escape Room and Storytelling Design  

Kim, Soowan (Dept. Film, TV and Multimedia, Sungkyunkwan University)
Abstract
This study investigates concept of escape room game and sorting story type based on 428 games at 141 escape room actually played. The classification were processed by Act 3 of Trottier, and as a result of the investigation, result shows three story types in offline room escape games. As for the types shown as, reason, condition and purpose of escape are guided before entering the room; a+b+c, purpose of escape is guided before entering the room but conditions for escape should be determined through play; a+b(c), and finally figure out the condition, purpose of the game during the play;(a+b+c).
Keywords
Escape Room; Storytelling; Game Design;
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