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http://dx.doi.org/10.7583/JKGS.2021.21.3.25

A Study on the Formation Process of Placeness of the Game Space from the view of Simularcre  

Jeong, Ji-Yun (Department of Media, Soongsil University)
Sung, Jung-Hwan (Department of Media, Soongsil University)
Abstract
This study examines the possibility of development into a place of existential human meaning and the process of formation of placeness based on the Simulacre theory of digital game space. First of all, the game space related to humans was reinterpreted into the Simulacra theory of Plato, Jean Baudrillard, and Gilles Deleuze, and typified into three simulacra of spaces. The formation process of placeness in the game space is presented by linking the simulacra of space, place theory, and the user's game experience that were reinterpreted. It is hoped that this will contribute to exploring the aspect of the placeness of digital game spaces for authentic experiences of various media.
Keywords
Digital game; Simulacra; Space; Placeness;
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