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http://dx.doi.org/10.7583/JKGS.2021.21.3.147

Does VR exergame increase a user's physical performance? : An Exploratory Study Design  

Kim, Gyoung Mo (Dept. of Digital Culture and Contents, Konkuk University)
Jeong, Eui Jun (Dept. of Digital Culture and Contents, Konkuk University)
Kho, Khwang Hyun (Dept. of Digital Culture and Contents, Konkuk University)
Abstract
In this paper, we planned to see the positive effects of the immersive virtual environment. In particular, the positive effect of presence on physical performance was explored. A total of 25 participants were recruited for this experiment and his/her physical performance was measured by Electromyography (EMG) while they were exercising (rowing), and presence was measured by a self-reported measure. The participants were randomly assigned to experience either a) Virtual Reality (VR) or b) non-VR (2D screen) condition when they played the exergame. The result showed that 1) there was a positive relationship between representation mode and presence and 2) the higher level of presence reinforced the user's physical performance. The limitation of the study and future study were also discussed.
Keywords
Virtual Reality (VR); Exergame; Physical performance; VR exercise; Rowing;
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