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1 The Reproduction of the class in games and The direction of regulation of Game Hack - Focusing on the Online FPS game 'Overwatch' and 'Battleground' communities -
Jo, Hui-Seon; / Korea Game Society , v.21, no.2, pp.3-16,
2 Cinematic reproduction of original game contents-Focusing on text analysis of games and movies
Park, Hyunah; / Korea Game Society , v.21, no.2, pp.17-32,
3 The effects of Nintendo games in the face of COVID-19 pandemic.
Kim, Mi Kyoung;Kang, Hyosoon; / Korea Game Society , v.21, no.2, pp.33-42,
4 Game character classification according to Post-modern design characteristics
Lee, Joong-Gon;Lee, Tae-Gu; / Korea Game Society , v.21, no.2, pp.43-54,
5 The Transmedia Storytelling Strategies of
Jeon, Gyongran;Kim, Young-Chul; / Korea Game Society , v.21, no.2, pp.55-66,
6 Changing the Business Model of Collection Mobile Games
Lee, Kuy-Bok;kim, Young-Jae; / Korea Game Society , v.21, no.2, pp.67-78,
7 A Shader Technique that applies Noise Texture to Vertex Movement and Surface Texture Mapping of Polygon Mesh
Hong, Minseok;Park, Jinho; / Korea Game Society , v.21, no.2, pp.79-88,
8 Research on tourism intention of esports event spectators based on value-attitude-behavior hierarchy: Focused on Chinese spectators
Zhang, Xinyue;yoo, Changsok; / Korea Game Society , v.21, no.2, pp.89-98,
9 A Study on the International Classification of Diseases of Gaming Disorder and the Game Addiction Tax
Rhee, Chang Seop; / Korea Game Society , v.21, no.2, pp.99-110,
10 A Study on the Marketing Performance of Self-character Identification and Relation Internalization in MMOPRPGs
Lee, Yongkuk;Hong, Seongtae;Lee, Won-jun; / Korea Game Society , v.21, no.2, pp.111-122,
11 A Study on the elements of business model innovation of non-fungible token blockchain game : based on 'PlayDapp' case, an in-game digital asset distribution platform
Choi, Sung-Wone;Lee, Sung-Mok;Koh, Joong-Eon;Kim, Hyun-Ji;Kim, Jeong-Soo; / Korea Game Society , v.21, no.2, pp.123-138,
12 Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component
Jeon, Shin-young;Park, Joo-Hee; / Korea Game Society , v.21, no.2, pp.139-150,
13 The Form and Usefulness of Alternate Reality Games
Choi, Du-Yeol;Park, Jin-Wan; / Korea Game Society , v.21, no.2, pp.151-160,