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1 |
Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game
Choi, GyuHyeok;Kim, Mijin;
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Korea Game Society
, v.20, no.6, pp.3-12,
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2 |
Performance Improvement of MMO Gameservers Using RIO and HTM
Kang, Subin;Jung, NaiHoon;
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Korea Game Society
, v.20, no.6, pp.13-22,
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3 |
Improvement of the Gonu game using progressive deepening in reinforcement learning
Shin, YongWoo;
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Korea Game Society
, v.20, no.6, pp.23-30,
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4 |
Improving performance of MMO game server using io_uring I/O Model
Seong, SoYun;Jung, NaiHoon;
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Korea Game Society
, v.20, no.6, pp.31-42,
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5 |
Fast Pattern Tracking in Cubemap Video Using Kalman Filter
Kim, Ki-Sik;Park, Jong-Seung;
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Korea Game Society
, v.20, no.6, pp.43-52,
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6 |
Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers
Choi, Mookang;Kim, Yeri;Kim, Minji;Oh, Kyoungsu;
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Korea Game Society
, v.20, no.6, pp.53-62,
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7 |
Measuring gameplay similarity between human and reinforcement learning artificial intelligence
Heo, Min-Gu;Park, Chang-Hoon;
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Korea Game Society
, v.20, no.6, pp.63-74,
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8 |
A Study on Anti-immersive Strategy and Characteristics of Digital Games
Lee, Seung-Je;Bae, Sang-Joon;
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Korea Game Society
, v.20, no.6, pp.75-88,
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9 |
Game and evolution of human identity - focused on MMORPG
Choi, Du-Yeol;Park, Jin-Wan;
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Korea Game Society
, v.20, no.6, pp.89-98,
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10 |
A Study on the Importance of Design Elements of Game Character Customizing: Focused on Mobile & Video Games
Nam, KiTeok;Kihl, TaeSuk;
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Korea Game Society
, v.20, no.6, pp.99-110,
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