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http://dx.doi.org/10.7583/JKGS.2020.20.5.21

Analysis of the educational effects of gamification social studies lesson in elementary school using game for education  

Kim, Young-Hyun (Dept. of Social Studies Education, Cheongju National University of Education)
Abstract
The purpose of this study is to analyze the educational effect of social studies lesson in elementary school using gamification. the social studies lesson using gamification was divided into an experimental group and a control group, and then the cognitive and affective areas were evaluated and their impressions of the lesson were investigated. the experimental group students who experienced the gamification class showed significant growth and change in social studies learning academic achievement, learning motivation, learning interest, and learning efficacy compared to the control group.
Keywords
Gamification; Social studies education; Game based learning;
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