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논문
1 Competitive Advantage Elements in the Global Cloud Game Market
Rhee, Chang Seop;Rhee, Hyunjung;Kim, Sehwan; / Korea Game Society , v.20, no.5, pp.3-12,
2 Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone'
Lee, Eun-Jin;Sung, Jung-Hwan; / Korea Game Society , v.20, no.5, pp.13-20,
3 Analysis of the educational effects of gamification social studies lesson in elementary school using game for education
Kim, Young-Hyun; / Korea Game Society , v.20, no.5, pp.21-30,
4 The Influence of Additional Haptic Feedback on Interactivity and Body Ownership in Virtual Reality
Lee, Sanguk;Chung, Donghun; / Korea Game Society , v.20, no.5, pp.31-40,
5 An Exploratory Study Examining Users' Psychological Responses to Screen Speed in Virtual Reality Exergame
Shin, Mincheol;Chung, Donghun; / Korea Game Society , v.20, no.5, pp.41-52,
6 HD-Tree: High performance Lock-Free Nearest Neighbor Search KD-Tree
Lee, Sang-gi;Jung, NaiHoon; / Korea Game Society , v.20, no.5, pp.53-64,
7 The study of cooperation and reciprocity mechanism in MMORPG games -focused on 'World of Warcraft: Classic'
Choi, Young-Woo;Ryu, Seoung-Ho; / Korea Game Society , v.20, no.5, pp.65-76,
8 A Study on the Relative Importance of Game Character Personality Model: Focused on AHP methods
Nam, KiTeok; / Korea Game Society , v.20, no.5, pp.77-88,
9 Concurrent Hash Table Optimized for NUMA System
Choi, JaeYong;Jung, NaiHoon; / Korea Game Society , v.20, no.5, pp.89-98,