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1 |
On Design of A Remote Partitioned Rendering System Using A Game Engine
Lim, Choong-Gyoo;
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Korea Game Society
, v.19, no.5, pp.5-14,
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2 |
A Study on Improvement Way of Game Rating System
Kim, Sung-Won;Jung, Hae-Sang;Lee, Hwansoo;
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Korea Game Society
, v.19, no.5, pp.15-38,
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3 |
Development of Projector Calibration Mapping Technology for Physically Interactive Sport Game
Gil, Young-Ik;Seo, Hye-Ran;Lee, Hyeon-Ju;Ko, Il-Ju;
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Korea Game Society
, v.19, no.5, pp.39-52,
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4 |
Developing a Virtual Drone Flight Training Contents for Beginner
Park, Min-Ah;Yun, Chan;Woo, Tack;
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Korea Game Society
, v.19, no.5, pp.53-62,
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5 |
Artistic Meaning of the Game Experience : Focus on Player's Perspective
Kim, Minseo;Kim, Mijin;Oh, Gyuhwan;Doh, Young Yim;
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Korea Game Society
, v.19, no.5, pp.63-76,
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6 |
A Study on Socio-cultural Functions of Game-Making Events
Ma, Eunjeong;Choi, Sung-Youn;
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Korea Game Society
, v.19, no.5, pp.77-90,
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7 |
Improvement of Plane Tracking Accuracy in AR Game Using Magnetic Field Sensor
Lee, Won-Jun;Park, Jong-Seung;
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Korea Game Society
, v.19, no.5, pp.91-102,
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8 |
A Study on Improved Comments Generation Using Transformer
Seong, So-yun;Choi, Jae-yong;Kim, Kyoung-chul;
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Korea Game Society
, v.19, no.5, pp.103-114,
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9 |
A Study on the Reuse Intention of Virtual Reality(VR) Content Using Technology Acceptance Model
Qiao, Rongrong;Han, Dongsoong;
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Korea Game Society
, v.19, no.5, pp.115-132,
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10 |
Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability
Kim, Ikhwan;
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Korea Game Society
, v.19, no.5, pp.133-142,
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11 |
A Study on Development of BIT(Broadcasting Integration Tools) for Game and Game broadcasting Assistive Subtitling System for the Deaf person
Kang, Hyo Soon;
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Korea Game Society
, v.19, no.5, pp.143-150,
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12 |
A Study of Development and Effects of Visual Novel Game for Promoting User's Donation Intention
Kim, Min-Jung;Yi, Hangaram;Oh, Gyu-Hwan;
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Korea Game Society
, v.19, no.5, pp.151-164,
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