1 |
Lau-Gesk, L. and Meyers-Levy, J., "Emotional Persuation: When the Valence versus the Resource Demands of Emotions Influence Consumers' Attitudes", Journal of Consumer Research, Vol. 36, No. 4, pp. 585-599, 2009.12.
DOI
|
2 |
Young-Shin Sung, Jiyoun Kim, Jungsuk Kang, "An ERP study on charitable donation ad effects: Metal imagery and attention", Science of Emotion & Sensibility, Vol. 17, No. 2, pp. 3-12, 2014.6.
|
3 |
Batson, C. D., Fultz, J. and Schoenrade, P. A., "Distress and empathy: Two qualitatively distinct vicarious emotions with different motivational consequences", Journal of Personality, Vol. 55, No. 1, pp. 19-39, 1987.
DOI
|
4 |
Batson, C. D., Duncan, B. D., Ackerman, P., Buckley, R. and Birch, K., "Is Empathic Emotion a Source of Altruistic Motivation?", Journal of Personality and Social Psychology, Vol. 40, No. 2, pp. 290-302, 1981.
DOI
|
5 |
Okun, M. A., Yeung, E. W. H. and Brown, S., "Voluteering by older adults and risk of mortality: A meta-analysis", Psychology and Aging, Vol. 28, No. 2, pp. 564-577, 2013.
DOI
|
6 |
Sang-kyun Lee, Han-geun Lee, Seong-goo Ji, "The Effects of Publicizing Donation Strategies of Non-Profit Organizations on Giving Intention", Journal of Product Research, Vol. 35, No. 1, pp. 159-169, 2017.2.
DOI
|
7 |
Batson, C. D., O'Quin, K., Fultz, J., Vanderplas, M. and Isen, A. M., "Influence of Self-reported Distress and Empathy on Egoistic versus Altruistic motivation to Help". Journal of Personality and Social Psychology, Vol. 45, pp. 706-718, 1983.
DOI
|
8 |
Hayes, A. F., "Introduction to Mediation, Moderation and Conditional Process Analysis: A Regression-Based Approach", 2nd Ed., The Guilford Press, 2017.
|
9 |
Hyun-Eung Lee, "Review of Methods for Testing Mediating Effects in Recent HRD Research", The Korean Journal of Human Resource Development Quarterly, Vol. 16, No. 2, pp. 225-249, 2014.
DOI
|
10 |
Preacher, K. J., Rucker, D. D., and Hayes, A. F., "Addressing Moderated Mediation Hypotheses: Theory, Methods, and Prescriptions", Multivariate Behavioral Research, Vol. 42, No. 1, pp. 185-227, 2007.
DOI
|
11 |
Kyoung-Hee Chu, Seok-Jeong Joo, "The Effects of Need for Closure and Self Construal on the Attitude towards Mixed Emotional Donation Advertising", Journal of Product Research, Vol. 35, No. 6, pp. 71-83, 2017.12.
DOI
|
12 |
Charities Aid Foundation, "World Giving Index 2018", pp. 31, 2018.
|
13 |
Chan-Koo Yeo, Ja-Yeon Kim, Chung Hur, "The Influence of Donation Communication Factors on Donation Utility and Intention", Journal of Marketing Studies, Vol. 25, No. 2, pp. 203-218, 2017.6.
|
14 |
Abt, C. C., "Serious Games: The art and science of games that simulate life in industry, government and education", New York: Viking Press, 1977.
|
15 |
Michael, D. R. and Chen, S. L., "Serious Games: Games That Educate, Train, and Inform", Thomson Course Technology, 2006.
|
16 |
Cohan, S. and Shires, L. M., "Telling Stories: A Theoretical Analysis of Narrative Fiction", Routledge, 1988.
|
17 |
Vorderer, P., Knobloch, S. and Schramm, H, "Does Entertainment Suffer From Interactivity? The Impact of Watching an Interactive TV Movie on Viewers' Experience of Entertainment", Media Psychology, Vol. 3, No. 4, pp. 343-363, 2001.
DOI
|
18 |
Hand, S. and Varan, D, "Interactive Narratives: Exploring the Links between Empathy, Interactivity and Structure", EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments, pp. 11-19, 2008.
|
19 |
Eisenberg, N. and Miller, P. A., "The relation of empathy to prosocial and related behaviors", Psychological Bulletin, Vol. 101, No. 1, pp. 91-119, 1987.
DOI
|
20 |
Batson, C. D., O'Quin, K., Fultz J., Vanderplas, M. and Isen, A. M., "Influence of self-reported distress and empathy on egoistic versus altruistic motivation to help", Journal of Personality and Social Psychology, Vol. 45, No. 3, pp. 706-718, 1983.
DOI
|
21 |
Bagozzi, R. P. and Moore, D. J., "Public service advertisements: Emotions and empathy guide prosocial behavior", Journal of Marketing, Vol. 58, No. 1, pp. 59-70, 1994.
|
22 |
Fisher, R. J., Vandenbosch, M. and Anita, K. D., "An Empathy-Helping Perspective on Consumers' Responses to Fund-Raising Appeals", Journal of Consumer Research, Vol. 35, No. 3, pp. 519-531, 2008.
DOI
|
23 |
Peng, W., "The mediational role of identification in the relationship between experience mode and self-efficacy: Enactive rol-playing versus passive observation", Cyberpsychology and Behavior, Vol. 11, No. 6, pp. 649-652, 2008.12.
DOI
|
24 |
Peng, W., Lee, M. and Heeter, C., "The Effects of a Serious Game on Role-Taking and Willingness to Help", Journal of Communication, Vol. 60, No. 4, pp. 723-742, 2010.12.
DOI
|
25 |
Ruggiero, D., "The Effect of a Persuasive Social Impact Game on Affective Learning and Attitude", Computers in Human Behavior, Vol. 45, pp. 213-221, 2015.4.
DOI
|
26 |
Minji Kim, Byonga Min, Hyeonsik Shin, Seongwook Hwang, Inseong Lee, Jinwoo Kim, "A Case Study of the Mobile Giving Platforms Based on Construal Level Theory: Focused on Bigwalk and Tree Planet", Information Systems Review, Vol. 17, No. 3, pp. 135-157, 2015.12.
DOI
|
27 |
Tae-Hyup Roh, The Business Consulting Case Study of Startup Social Enterprise for Donation Network Platform, Korean Management Consulting Reviews, Vol. 13, No. 4, pp. 409-427, 2013.12.
|
28 |
tree planet, http://www.treepla.net
|
29 |
O'Sullivan, T., Hartely, J., Saunder, D., and Fiske, J., "Key concepts in communication", London: Methuen, 1983.
|
30 |
Cameron, A., "Dissimulations: The Illusion of Interactivity, Millennium Film Journal: Special Issue on Interactivities, No. 28, pp. 33-47, 1995.
|
31 |
Yin, L., Ring, L., and Bickmore, T. W., "Using an interacitive visual novel to promote patient empowerment through engagement", FDG '12 Proceddings of the International Conference on the Foundations of Digital Games, pp. 41-48, 2012.6.
|
32 |
Steinmann, S. T., Iten, G. H., Opwis, K., Forde, S. F., Frasseck, L. and Mekler, E. D., "Interactive Narratives Affecting Social Change: A Closer Look at the Relationship Between Interactivity and Prosocial Behavior", Journal of Media Psychology, Vol. 29, No. 1, pp. 54-66, 2017.
DOI
|
33 |
Cavallaro, D., "Anime and the Visual Novel: Narrative Structure Design and Play at the Crossroads of Animation and Computer Games", Califonia: McFarland, 2009.
|
34 |
Muhammad, A. F., "The Effects of Conversation-gambits Visual-novel Game on Students' English Achievement and Motivation", International Electronics Symposium, Denpasar, 481-486.
|
35 |
Hand, S. and Varan, D., "Exploring the Effects of Interactivity in Television Drama", EurolTV 2007: Interacitve TV: a Shared Experience, pp. 57-65, Springer, 2007.
|
36 |
Puto, C. P. and Wells, W. D., "Informational and Transformational Advertising: The Differential Effects of Time", Advances in Consumer Research, Vol. 11, pp. 638-643, 1984.
|
37 |
McCarthy, J. and Wright, P. C., "Techonology as Experience", The MIT Press, 2004.
|
38 |
Joo-Hyun Lee, Soo-Jin Jun, "Examining the Relationships between Elements of Aesthetic Experience and Intrinsic Determinants of Charity Giving on Giving Campaign Websites, Design Convergence Study, Vol. 13, No. 3, pp. 101-116, 2014.6.
|
39 |
Busselle, R. and Bilandzic, H., "Measuring Narrative Engagement", Media Psychology, Vol. 12, No. 4, pp. 321-347, 2009.
DOI
|
40 |
Jae-seon Jeong, "Factors influencing Attitude toward Fear-Based Campaign: The Moderating Role of Anger, Social Norms, and Efficacies", Journal of Public Relations, Vol. 23, No. 3, pp. 60-83, 2019.6.
DOI
|