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http://dx.doi.org/10.7583/JKGS.2019.19.2.95

Cultural Capital in Online-RPG - Focusing on experience of 'World of Warcraft' play -  

Choi, Han-jeong (Kangwon National University, Dept. Visual Culture)
Ryu, Seoung-ho (Kangwon National University, Dept. Visual Culture)
Abstract
This paper aims to study on attribute of interaction between user from cultural capital perspective of Bourdieu who expanded the concept of capital and presented class production and reproduction through 'World of Warcraft' play and analysis. The results of this study is that First, game ability showed properties of cultural capital that embodied, objectified, institutionalized. Second, the types of interaction by difference of cultural capital appeared that lurking, reciprocity, exclusion. This study identified game ability have attributes of cultural capital and that Due to the nature of the interaction for 'Disticion', individual actions are related to the process of accumulating power and contribute to class reproduction.
Keywords
RPG; Pierre Bourdieu; Cultural Capital; Interaction; World of Warcraft; Autoethnography;
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Times Cited By KSCI : 4  (Citation Analysis)
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