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1 |
Causes of Adolescent Game Addiction and the Mediating Effect of Game Motives
Kim, Hyoung-Jee;Oh, Rosy;Huh, Eun;
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Korea Game Society
, v.19, no.2, pp.5-22,
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2 |
A Study on Reality Enhancement Method of VR Baseball Game
Yoo, Wang-Yun;
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Korea Game Society
, v.19, no.2, pp.23-32,
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3 |
Meta-Analysis on the effect of Gameplay therapy program
Lee, Ju-Hee;Park, Seong-Ok;
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Korea Game Society
, v.19, no.2, pp.33-44,
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4 |
Effects of Gamified Disability Awareness Program on the Peers' Disability
Kwon, Jungmin;
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Korea Game Society
, v.19, no.2, pp.45-54,
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5 |
The Relative Importance and Priority of Game Contents Industry Policy
Jeon, Gyongran;
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Korea Game Society
, v.19, no.2, pp.55-66,
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6 |
A Study on the Characteristics of Game Space from a Place-Based Perspective
Jung, Naun;Lee, Seungje;Lee, Byungmin;
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Korea Game Society
, v.19, no.2, pp.67-82,
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7 |
An Analysis on Posthuman Features of Open-World Adventure Games
Jo, Min-Sun;Chung, Eun-Hye;
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Korea Game Society
, v.19, no.2, pp.83-94,
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8 |
Cultural Capital in Online-RPG - Focusing on experience of 'World of Warcraft' play -
Choi, Han-jeong;Ryu, Seoung-ho;
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Korea Game Society
, v.19, no.2, pp.95-110,
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9 |
Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination
Lee, Sun-Young;Park, Joo-Hyun;Choi, Jung-Hye Fran;
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Korea Game Society
, v.19, no.2, pp.111-122,
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10 |
A Study on the Development of VR Games for Experiencing Presbyopia and the Effect Analysis of their Experiences
Kim, KyungSik;Lee, YoonJung;
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Korea Game Society
, v.19, no.2, pp.123-134,
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11 |
Perceived Auditory Feedback and User Experience in Mobile Game: A Mediation Analysis of Enjoyment
Ahn, Jisoo;Heo, Ji-Yeon;Noh, Ghee Young;
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Korea Game Society
, v.19, no.2, pp.135-144,
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12 |
Study of Contents Localization Case on the Game 'Paper, Please': Based on the Korean and North Korean Translations
Won, Ho-Hyeuk;Gu, Bon-Hyeok;Kim, Hyoung-Youb;
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Korea Game Society
, v.19, no.2, pp.145-160,
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