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1 Causes of Adolescent Game Addiction and the Mediating Effect of Game Motives
Kim, Hyoung-Jee;Oh, Rosy;Huh, Eun; / Korea Game Society , v.19, no.2, pp.5-22,
2 A Study on Reality Enhancement Method of VR Baseball Game
Yoo, Wang-Yun; / Korea Game Society , v.19, no.2, pp.23-32,
3 Meta-Analysis on the effect of Gameplay therapy program
Lee, Ju-Hee;Park, Seong-Ok; / Korea Game Society , v.19, no.2, pp.33-44,
4 Effects of Gamified Disability Awareness Program on the Peers' Disability
Kwon, Jungmin; / Korea Game Society , v.19, no.2, pp.45-54,
5 The Relative Importance and Priority of Game Contents Industry Policy
Jeon, Gyongran; / Korea Game Society , v.19, no.2, pp.55-66,
6 A Study on the Characteristics of Game Space from a Place-Based Perspective
Jung, Naun;Lee, Seungje;Lee, Byungmin; / Korea Game Society , v.19, no.2, pp.67-82,
7 An Analysis on Posthuman Features of Open-World Adventure Games
Jo, Min-Sun;Chung, Eun-Hye; / Korea Game Society , v.19, no.2, pp.83-94,
8 Cultural Capital in Online-RPG - Focusing on experience of 'World of Warcraft' play -
Choi, Han-jeong;Ryu, Seoung-ho; / Korea Game Society , v.19, no.2, pp.95-110,
9 Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination
Lee, Sun-Young;Park, Joo-Hyun;Choi, Jung-Hye Fran; / Korea Game Society , v.19, no.2, pp.111-122,
10 A Study on the Development of VR Games for Experiencing Presbyopia and the Effect Analysis of their Experiences
Kim, KyungSik;Lee, YoonJung; / Korea Game Society , v.19, no.2, pp.123-134,
11 Perceived Auditory Feedback and User Experience in Mobile Game: A Mediation Analysis of Enjoyment
Ahn, Jisoo;Heo, Ji-Yeon;Noh, Ghee Young; / Korea Game Society , v.19, no.2, pp.135-144,
12 Study of Contents Localization Case on the Game 'Paper, Please': Based on the Korean and North Korean Translations
Won, Ho-Hyeuk;Gu, Bon-Hyeok;Kim, Hyoung-Youb; / Korea Game Society , v.19, no.2, pp.145-160,