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http://dx.doi.org/10.7583/JKGS.2018.18.5.77

The Best Sequence of Moves and the Size of Komi on a Very Small Go Board, using Monte-Carlo Tree Search  

Lee, Byung-Doo (Department of Baduk Studies, Division of Sports Science, Sehan University)
Abstract
Go is the most complex board game in which the computer can not search all possible moves using an exhaustive search to find the best one. Prior to AlphaGo, all powerful computer Go programs have used the Monte-Carlo Tree Search (MCTS) to overcome the difficulty in positional evaluation and the very large branching factor in a game tree. In this paper, we tried to find the best sequence of moves using an MCTS on a very small Go board. We found that a $2{\times}2$ Go game would be ended in a tie and the size of Komi should be 0 point; Meanwhile, in a $3{\times}3$ Go Black can always win the game and the size of Komi should be 9 points.
Keywords
small Go; MCTS; sequence of moves;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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