|
1 |
Deep Learning Based Object Recognition in Spherical Panoramic Image
Jung, Minsuk;Park, Jong-Seung;
/
Korea Game Society
, v.18, no.5, pp.5-14,
|
|
2 |
Real-time Network Augmented Reality development utilizing the Bluetooth Networking
Jung, Hyun-Il;Jung, Hyeong-Won;
/
Korea Game Society
, v.18, no.5, pp.15-22,
|
|
3 |
Development of a system for detecting game user's addiction
Oh, Sung-kyun;Yoon, Taebok;
/
Korea Game Society
, v.18, no.5, pp.23-30,
|
|
4 |
A Study on Design of Physically Interactive Sport Game for Children
Paek, Hee-Won;Ko, Il-Ju;Bang, Green;
/
Korea Game Society
, v.18, no.5, pp.31-46,
|
|
5 |
Correlation Analysis between Game Bots and Churn using Access Record
Kim, Young Hwan;Yang, Seong Il;Kim, Huy Kang;
/
Korea Game Society
, v.18, no.5, pp.47-58,
|
|
6 |
Evaluation of weights to get the best move in the Gonu game
Shin, Yong-Woo;
/
Korea Game Society
, v.18, no.5, pp.59-66,
|
|
7 |
A Study on User Performance Level according to Presence or Frequency of Providing Leaderboard in the Game
Seo, Su-Jong;Jeong, Ji-Yeon;Kim, Eun-Kyoung;Han, Ye-Jin;Choi, Jong In;Kim, Jong-Hyun;Lee, Jung;Kim, Sun-Jeong;
/
Korea Game Society
, v.18, no.5, pp.67-76,
|
|
8 |
The Best Sequence of Moves and the Size of Komi on a Very Small Go Board, using Monte-Carlo Tree Search
Lee, Byung-Doo;
/
Korea Game Society
, v.18, no.5, pp.77-82,
|
|
9 |
A Study on Automatic Comment Generation Using Deep Learning
Choi, Jae-yong;Sung, So-yun;Kim, Kyoung-chul;
/
Korea Game Society
, v.18, no.5, pp.83-92,
|
|
10 |
4PBL model proposal for education of Game Design
Lee, Dong-Eun;
/
Korea Game Society
, v.18, no.5, pp.93-102,
|
|
11 |
The Development and Application Effect of Coding Game for the Childhood Cognitive Development
HONG, Dae Sun;YU, Mi;LEE, Hyoung Gu;
/
Korea Game Society
, v.18, no.5, pp.103-112,
|
|
12 |
Construction and Evaluation of a Sentiment Dictionary Using a Web Corpus Collected from Game Domain
Jeong, Woo-Young;Bae, Byung-Chull;Cho, Sung Hyun;Kang, Shin-Jin;
/
Korea Game Society
, v.18, no.5, pp.113-122,
|
|
13 |
Numerical Integration based on Harmonic Oscillation and Jacobi Iteration for Efficient Simulation of Soft Objects with GPU
Kang, Young-Min;
/
Korea Game Society
, v.18, no.5, pp.123-132,
|
|