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1 Deep Learning Based Object Recognition in Spherical Panoramic Image
Jung, Minsuk;Park, Jong-Seung; / Korea Game Society , v.18, no.5, pp.5-14,
2 Real-time Network Augmented Reality development utilizing the Bluetooth Networking
Jung, Hyun-Il;Jung, Hyeong-Won; / Korea Game Society , v.18, no.5, pp.15-22,
3 Development of a system for detecting game user's addiction
Oh, Sung-kyun;Yoon, Taebok; / Korea Game Society , v.18, no.5, pp.23-30,
4 A Study on Design of Physically Interactive Sport Game for Children
Paek, Hee-Won;Ko, Il-Ju;Bang, Green; / Korea Game Society , v.18, no.5, pp.31-46,
5 Correlation Analysis between Game Bots and Churn using Access Record
Kim, Young Hwan;Yang, Seong Il;Kim, Huy Kang; / Korea Game Society , v.18, no.5, pp.47-58,
6 Evaluation of weights to get the best move in the Gonu game
Shin, Yong-Woo; / Korea Game Society , v.18, no.5, pp.59-66,
7 A Study on User Performance Level according to Presence or Frequency of Providing Leaderboard in the Game
Seo, Su-Jong;Jeong, Ji-Yeon;Kim, Eun-Kyoung;Han, Ye-Jin;Choi, Jong In;Kim, Jong-Hyun;Lee, Jung;Kim, Sun-Jeong; / Korea Game Society , v.18, no.5, pp.67-76,
8 The Best Sequence of Moves and the Size of Komi on a Very Small Go Board, using Monte-Carlo Tree Search
Lee, Byung-Doo; / Korea Game Society , v.18, no.5, pp.77-82,
9 A Study on Automatic Comment Generation Using Deep Learning
Choi, Jae-yong;Sung, So-yun;Kim, Kyoung-chul; / Korea Game Society , v.18, no.5, pp.83-92,
10 4PBL model proposal for education of Game Design
Lee, Dong-Eun; / Korea Game Society , v.18, no.5, pp.93-102,
11 The Development and Application Effect of Coding Game for the Childhood Cognitive Development
HONG, Dae Sun;YU, Mi;LEE, Hyoung Gu; / Korea Game Society , v.18, no.5, pp.103-112,
12 Construction and Evaluation of a Sentiment Dictionary Using a Web Corpus Collected from Game Domain
Jeong, Woo-Young;Bae, Byung-Chull;Cho, Sung Hyun;Kang, Shin-Jin; / Korea Game Society , v.18, no.5, pp.113-122,
13 Numerical Integration based on Harmonic Oscillation and Jacobi Iteration for Efficient Simulation of Soft Objects with GPU
Kang, Young-Min; / Korea Game Society , v.18, no.5, pp.123-132,