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http://dx.doi.org/10.7583/JKGS.2018.18.5.67

A Study on User Performance Level according to Presence or Frequency of Providing Leaderboard in the Game  

Seo, Su-Jong (Dept. of Interaction Design, Hallym Univ.)
Jeong, Ji-Yeon (Dept. of Interaction Design, Hallym Univ.)
Kim, Eun-Kyoung (Dept. of Convergence Software, Hallym Univ.)
Han, Ye-Jin (Dept. of Convergence Software, Hallym Univ.)
Choi, Jong In (Major of Game Contents, Youngsan Univ.)
Kim, Jong-Hyun (Dept. of Software App., Kangnam Univ.)
Lee, Jung (Dept. of Convergence Software, Hallym Univ.)
Kim, Sun-Jeong (Dept. of Convergence Software, Hallym Univ.)
Abstract
The interaction between users and games is an important factor in game development. In this paper, we consider Leaderboard UI in shooting game and study user's performance level according to presence or frequency of providing Leaderboard UI. For this research, we developed a third person shooting game and conducted experiments for 80 college students. The results of the experiments were analyzed using statistical significance using the T-test method. Finally, in order to improve user's performance level, we conclude that the user's gaming experience is a bigger factor than the presence or frequency of providing Leaderboard, causing a significant difference.
Keywords
Shooting Game; Leaderboard Interface; User Performance;
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