Browse > Article
http://dx.doi.org/10.7583/JKGS.2018.18.5.59

Evaluation of weights to get the best move in the Gonu game  

Shin, Yong-Woo (Division of Creative Convergence Education, Dong-Ah Institute of Media and Arts)
Abstract
In this paper, one of the traditional game, Gonu game, is implemented and experimented. The Minimax algorithm was applied as a technique to implement the Gonu game. We proposed an evaluation function to implement game in Minimax algorithm. We analyze the efficiency of algorithm for alpha beta pruning to improve the performance after implementation of Gonu game. Weights were analyzed for optimal analysis that affected the win or loss of the game. For the weighting analysis, a competition of human and computer was performed. We also experimented with computer and computer. As a result, we proposed a weighting value for optimal attack and defense.
Keywords
Gonu game; Minimax algorithm; Weight;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Korea Creative Content Agency, "Content Industry Trend Analysis Report for 4Q 2016 (Game Industry)", 2017
2 Imran Ghory, "Reinforcement learning in board games.", available at http://www.cs.bris.ac.uk/Publications/Papers/2000100.pdf, 2004.
3 Nee Jan van Eck, Michiel van Wezel., "Reinforcement Learning and its Application to Othello", available at http://www.few.eur.nl/few/people/mvanwezel/rl.othello.ejor.pdf, 2004
4 Yongwoo Shin, "Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game", Journal of Internet Computing and Services, Vol 10, No 1, pp93-99, 2009
5 Patrick Henry Winston, "Artificial Intelligence", Addison Wesley, 1993
6 Woosung Sim, "50 traditional games Korean folk play", Nonghyup, 1996
7 Woosung Sim, "Korean folk play", Dongmoonsun, 1996
8 Sukin You, "Artificial Intelligence Fundamentals", Kyohaksa, 1988
9 Hwasu Kim, Sunjoo Go, "The Realization of Artificial Intelligence", Zipmoondang, 1993
10 Korea Cultural Policy Development Institute, "Basic Research for Developing Electronic Entertainment Program in Traditional Play Culture", 1994
11 Kim, Kyunghee, "A Study on the Development and Effect of Traditional Play Program", Master Thesis, Daegu University Graduate School of Education, 1986
12 Jo, Duk-Keun, "Intelligent Jangki Game Providing GUI", Master's thesis, Yonsei University, 1991