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논문
1 A Study on Game Mechanics and Dynamics of Survival Game Content
Kang, Jihye;Jang, Ahyoung;Song, Inhee; / Korea Game Society , v.18, no.4, pp.5-14,
2 A Study on the Virtual Reality Sickness Measurement of HMD-based Contents Using SSQ
Qiao, Rongrong;Han, Dongsoong; / Korea Game Society , v.18, no.4, pp.15-32,
3 Development of virtual reality simulation game synchronized with real robot
Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong; / Korea Game Society , v.18, no.4, pp.33-42,
4 A Follow-up Study of the Effects of Mobile Serious Game Application on Diabetes
Kim, Yu Jeong; / Korea Game Society , v.18, no.4, pp.43-52,
5 AR Motion based game contents research for user healthcare
Jung, Suk-Ho;Ko, Jung-Woon;Heo, Seol-Hwa;Kyung, Byung-Pyo; / Korea Game Society , v.18, no.4, pp.53-64,
6 Focus+context volume rendering for medical simulation based on Unity game engine
Ha, Tae-Jun;Kye, Heewon; / Korea Game Society , v.18, no.4, pp.65-74,
7 Research of intelligent rhythm service of edutainment humanoid robot
Yoon, Taebok;Na, Eunsuk; / Korea Game Society , v.18, no.4, pp.75-82,
8 A Game Character's Ability Value Generation Method using Genetic Algorithm
No, Hae-Sun;Rhee, Dae-Woong; / Korea Game Society , v.18, no.4, pp.83-98,
9 Q-learning to improve learning speed using Minimax algorithm
Shin, YongWoo; / Korea Game Society , v.18, no.4, pp.99-106,