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1 |
A Study on Game Mechanics and Dynamics of Survival Game Content
Kang, Jihye;Jang, Ahyoung;Song, Inhee;
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Korea Game Society
, v.18, no.4, pp.5-14,
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2 |
A Study on the Virtual Reality Sickness Measurement of HMD-based Contents Using SSQ
Qiao, Rongrong;Han, Dongsoong;
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Korea Game Society
, v.18, no.4, pp.15-32,
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3 |
Development of virtual reality simulation game synchronized with real robot
Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong;
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Korea Game Society
, v.18, no.4, pp.33-42,
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4 |
A Follow-up Study of the Effects of Mobile Serious Game Application on Diabetes
Kim, Yu Jeong;
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Korea Game Society
, v.18, no.4, pp.43-52,
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5 |
AR Motion based game contents research for user healthcare
Jung, Suk-Ho;Ko, Jung-Woon;Heo, Seol-Hwa;Kyung, Byung-Pyo;
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Korea Game Society
, v.18, no.4, pp.53-64,
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6 |
Focus+context volume rendering for medical simulation based on Unity game engine
Ha, Tae-Jun;Kye, Heewon;
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Korea Game Society
, v.18, no.4, pp.65-74,
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7 |
Research of intelligent rhythm service of edutainment humanoid robot
Yoon, Taebok;Na, Eunsuk;
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Korea Game Society
, v.18, no.4, pp.75-82,
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8 |
A Game Character's Ability Value Generation Method using Genetic Algorithm
No, Hae-Sun;Rhee, Dae-Woong;
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Korea Game Society
, v.18, no.4, pp.83-98,
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9 |
Q-learning to improve learning speed using Minimax algorithm
Shin, YongWoo;
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Korea Game Society
, v.18, no.4, pp.99-106,
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