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1 |
A Shamanic Experience in Digital Art by Expansion of Body Schema
Sung, Jung-Hwan;Sung, Hee-Won;
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Korea Game Society
, v.18, no.2, pp.5-14,
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2 |
Forecasting Ecosystem Changes in Virtual Reality Game Industry using Scenario Network Mapping
Rhee, Chang Seop;Rhee, Hyunjung;
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Korea Game Society
, v.18, no.2, pp.15-26,
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3 |
Establishment of Win-Win Network Operational Platform for Mobile Game
Kim, Seongdong;Cho, Teresa;Lee, Seunghak;Chun, Kihyung;
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Korea Game Society
, v.18, no.2, pp.27-36,
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4 |
A Verification of Cognition Improvement of Science and Engineering using Gamification
Park, Sungjin;Kim, Sangkyun;
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Korea Game Society
, v.18, no.2, pp.37-46,
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5 |
A study on self-expression attitude and fandom phenomenon of avatar customizing
Son, Jun-Gi;Paik, Paul Chul-Ho;
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Korea Game Society
, v.18, no.2, pp.47-58,
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6 |
A Study of Multi-scenario in Visual Novel
Lee, So-Hee;
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Korea Game Society
, v.18, no.2, pp.59-68,
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7 |
The Long Term Memory Effects of Virtual Reality Edutainment with HMD
Lee, Daeyoung;Lee, Seungje;Jeong, Eui Jun;
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Korea Game Society
, v.18, no.2, pp.69-76,
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8 |
Anatomizing Slots of Social Casino: Focus on Slotomania
Han, Sukhee;
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Korea Game Society
, v.18, no.2, pp.77-88,
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9 |
2D Game Image Color Synthesis System Using Convolutional Neural Network
Hong, Seung Jin;Kang, Shin Jin;Cho, Sung Hyun;
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Korea Game Society
, v.18, no.2, pp.89-98,
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10 |
Analysis of Identity of Meta Game - A Focus on Games about Games -
Kim, So-Yeon;Han, Hye-Won;
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Korea Game Society
, v.18, no.2, pp.99-108,
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11 |
A Case Study of Museum Gamification in Korea and abroad
Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun;
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Korea Game Society
, v.18, no.2, pp.109-120,
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12 |
Frequent Pattern Mining By using a Completeness for BigData
Park, In-Kyu;
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Korea Game Society
, v.18, no.2, pp.121-130,
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