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1 A Shamanic Experience in Digital Art by Expansion of Body Schema
Sung, Jung-Hwan;Sung, Hee-Won; / Korea Game Society , v.18, no.2, pp.5-14,
2 Forecasting Ecosystem Changes in Virtual Reality Game Industry using Scenario Network Mapping
Rhee, Chang Seop;Rhee, Hyunjung; / Korea Game Society , v.18, no.2, pp.15-26,
3 Establishment of Win-Win Network Operational Platform for Mobile Game
Kim, Seongdong;Cho, Teresa;Lee, Seunghak;Chun, Kihyung; / Korea Game Society , v.18, no.2, pp.27-36,
4 A Verification of Cognition Improvement of Science and Engineering using Gamification
Park, Sungjin;Kim, Sangkyun; / Korea Game Society , v.18, no.2, pp.37-46,
5 A study on self-expression attitude and fandom phenomenon of avatar customizing
Son, Jun-Gi;Paik, Paul Chul-Ho; / Korea Game Society , v.18, no.2, pp.47-58,
6 A Study of Multi-scenario in Visual Novel
Lee, So-Hee; / Korea Game Society , v.18, no.2, pp.59-68,
7 The Long Term Memory Effects of Virtual Reality Edutainment with HMD
Lee, Daeyoung;Lee, Seungje;Jeong, Eui Jun; / Korea Game Society , v.18, no.2, pp.69-76,
8 Anatomizing Slots of Social Casino: Focus on Slotomania
Han, Sukhee; / Korea Game Society , v.18, no.2, pp.77-88,
9 2D Game Image Color Synthesis System Using Convolutional Neural Network
Hong, Seung Jin;Kang, Shin Jin;Cho, Sung Hyun; / Korea Game Society , v.18, no.2, pp.89-98,
10 Analysis of Identity of Meta Game - A Focus on Games about Games -
Kim, So-Yeon;Han, Hye-Won; / Korea Game Society , v.18, no.2, pp.99-108,
11 A Case Study of Museum Gamification in Korea and abroad
Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun; / Korea Game Society , v.18, no.2, pp.109-120,
12 Frequent Pattern Mining By using a Completeness for BigData
Park, In-Kyu; / Korea Game Society , v.18, no.2, pp.121-130,