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http://dx.doi.org/10.7583/JKGS.2018.18.2.15

Forecasting Ecosystem Changes in Virtual Reality Game Industry using Scenario Network Mapping  

Rhee, Chang Seop (Sejong University)
Rhee, Hyunjung (Chung-Ang University)
Abstract
Virtual Reality(VR) is one of the most remarkable technologies in the current game industry. Nevertheless, it is difficult for the game industry to actively invest in the VR technology because of the technical problems to overcome and the uncertainty about the market possibility. Therefore, this study attempts to estimate the future possibilities of the VR game market in various angles. For the purpose, we explore the domestic game market from the past to the present, and forecast the game industry ecosystem using the Scenario Network Mapping. Based on the result, we propose a short and long term future prospect and suggest the possible strategies for each stakeholder of the VR game market.
Keywords
Virtual Reality; Game Industry; Industrial Ecosystem;
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