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1 |
Development Trends of Mobile Augmented Reality Game Platform and User Interface
Kim, Ji-Eun;Lee, Hun-Joo;
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Korea Game Society
, v.17, no.6, pp.7-18,
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2 |
A Study on Immersion and Presence of VR Karaoke Room Implementations in Mobile HMD Environments
Kim, Ki-Hong;Seo, Beomjoo;
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Korea Game Society
, v.17, no.6, pp.19-28,
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3 |
First-Person Shooter Player Analysis System Based on Biometrics
Kim, Dong-Gyun;Bae, Byung-Chull;Kang, Shin-Jin;
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Korea Game Society
, v.17, no.6, pp.29-38,
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4 |
An Analysis of Global Gamification Cases in CS Education
Kang, Seungheon;Park, Sungjin;Kim, Sangkyun;
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Korea Game Society
, v.17, no.6, pp.39-50,
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5 |
A Study on the Elements Analysis according for the Development Characteristics of the Augmented Reality Toy-Games
Song, Hyun-Joo;No, Hae-Sun;Rhee, Dae-Woong;
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Korea Game Society
, v.17, no.6, pp.51-62,
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6 |
A Study on Improvement of User Participation through User Created Game Contents
Kim, Tae-Hyung;Oh, Hwang-Seok;
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Korea Game Society
, v.17, no.6, pp.63-76,
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7 |
An Analysis of Player Types using Data Clustering in Gamification
Park, Sungjin;Kang, Bumsoo;Kim, Sungsoo;Kim, Sangkyun;
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Korea Game Society
, v.17, no.6, pp.77-88,
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8 |
An Analysis on the News Frame of Game by Korean Media
Seo, Seong-Eun;Yeon, Joon-Myeong;
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Korea Game Society
, v.17, no.6, pp.89-102,
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9 |
A music psychological study on the changing elements of music through analysis of Street Fighter II's Character Background Music
Kim, Byung-Hyun;
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Korea Game Society
, v.17, no.6, pp.103-112,
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10 |
Virtual Block Game Interface based on the Hand Gesture Recognition
Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young;
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Korea Game Society
, v.17, no.6, pp.113-120,
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11 |
A case study on the shooting game using user's location and map information : "Save the village"
Yoon, Taebok;
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Korea Game Society
, v.17, no.6, pp.121-128,
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12 |
A Study on The Game Character Creation Using Genetic Algorithm in Football Simulation Games
No, Hae-Sun;Rhee, Dae-Woong;
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Korea Game Society
, v.17, no.6, pp.129-138,
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13 |
A Ground Detection Technique based on Region Segmentation in Spherical Image
Kim, Jong-Yoon;Park, Jong-Seung;
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Korea Game Society
, v.17, no.6, pp.139-152,
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14 |
Planar Texture Replacement in Spherical Images using Cubemap
Park, Jeong-Hyeon;Park, Jong-Seung;
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Korea Game Society
, v.17, no.6, pp.153-164,
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15 |
A Study on the Server Framework for Multi-platform Simulation Network Game
Kwon, Soon-Jung;
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Korea Game Society
, v.17, no.6, pp.165-172,
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16 |
Glass ceiling in video games: Unequal gender status in Pokémon Series
Han, Sukhee;
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Korea Game Society
, v.17, no.6, pp.173-188,
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17 |
A Study on the Relationship between Psychophysiological Experience and Negative Attitude in Smoking Serious Games
Jang, Han-Jin;Noh, Ghee-Young;
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Korea Game Society
, v.17, no.6, pp.189-198,
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18 |
An analysis of correlations of users' attitudes toward avatars and identity play
Paik, Paul Chul-Ho;
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Korea Game Society
, v.17, no.6, pp.199-208,
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