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http://dx.doi.org/10.7583/JKGS.2017.17.6.173

Glass ceiling in video games: Unequal gender status in Pokémon Series  

Han, Sukhee (Dept. of Media Communication, Graduate School, Hanyang University)
Abstract
This study explores the gender status of $Pok{\acute{e}}mon$ Series by analyzing the aspects of male/male-dominated $Pok{\acute{e}}mons$ and female/female-dominated $Pok{\acute{e}}mons$. Counting from the First Generation to the Seventh Generation $Pok{\acute{e}}mon$, there are 802 characters. Each $Pok{\acute{e}}mon$ has different gender ratio; the one $Pok{\acute{e}}mon$ could have more "possibility" to become male, female, equal, or genderless when he/she is born. This study examines those $Pok{\acute{e}}mons$ in three criteria: 1) Frequency 2) Stats 3) Diversification of Type, and it compares them based on their gender. $Pok{\acute{e}}mon$ Series is different than other video games as it provides many characters ($Pok{\acute{e}}mons$). Thus, it helps the audience to view the gender status of video game characters more closely and meaningfully.
Keywords
$Pok{\acute{e}}mon$; Gender; Video Game; Glass Ceiling; Equality;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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