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http://dx.doi.org/10.7583/JKGS.2017.17.4.71

A Study on Gamers' Game Acts and Play Time  

Gwak, E-Sac (Korea University)
Abstract
This paper presents an investigation into time in games. Many researchers have studied time in games including Jesper Juul (2004), arranging time in games according to the criterion of the concept of time in reality. Most of this research distinguishes internal time from external time in games. The present study, thus, examined internal time in games from the viewpoint of the observer, believing that the most important element of the game was gameness or play and further experience rather than the relationship between reality and games. Thus, the investigator classified internal time in games into "oriented time" and "non-oriented time" and examined the operations of those time classifications in the gamers' experiences.
Keywords
oriented time; non-oriented time; gamer's experience; game act;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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