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1 |
Analysis of Global virtual, augmented reality Contents States
Kim, Jung-Hee;
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Korea Game Society
, v.17, no.4, pp.7-16,
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2 |
Real Object Recognition Based Mobile Augmented Reality Game
Lee, Dong-Chun;Lee, Hun-Joo;
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Korea Game Society
, v.17, no.4, pp.17-24,
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3 |
A Validation of Differences in Academical Achievement among Bartle's Player Types in Educational Gamification Environments
Park, Sungjin;Kim, Sangkyun;
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Korea Game Society
, v.17, no.4, pp.25-36,
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4 |
Gamification for Environment Education based on The Extended Cooperation
Jung, ChanYong;
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Korea Game Society
, v.17, no.4, pp.37-46,
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5 |
Development of Motion Control System for Outdoor AR FPS Game
Kim, Ji-Eun;Lee, Hun-Joo;
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Korea Game Society
, v.17, no.4, pp.47-54,
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6 |
The Impact of Object Density on Motion Simulation in Virtual Space
Yoong, Hayoung;Koo, Jihun;
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Korea Game Society
, v.17, no.4, pp.55-62,
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7 |
A study on the dual characteristics play of Pokémon game
Kim, Eun-Jung;
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Korea Game Society
, v.17, no.4, pp.63-70,
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8 |
A Study on Gamers' Game Acts and Play Time
Gwak, E-Sac;
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Korea Game Society
, v.17, no.4, pp.71-80,
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9 |
A Study on the Reward Element of Gamification in Real Variety Shows
Kim, Hye Bin;
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Korea Game Society
, v.17, no.4, pp.81-90,
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10 |
A Comparative Analysis on The Age and Gender of Player Character : Focusing on The USA and Japanese Video Games
Nam, Ki-Teok;Yoon, Hyung-Sup;
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Korea Game Society
, v.17, no.4, pp.91-100,
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11 |
Reality and Problem of AI in Poker Game: Focus on Texas Hold'em
Han, Sukhee;
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Korea Game Society
, v.17, no.4, pp.101-108,
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12 |
An improvement of the learning speed through Influence Map on Reinforcement Learning
Shin, Yong-Woo;
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Korea Game Society
, v.17, no.4, pp.109-116,
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13 |
Signal Typology and Decision Making Process Using Signals in Mobile Game Platform
Bae, Joonheui;Koo, Dong Mo;
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Korea Game Society
, v.17, no.4, pp.117-128,
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14 |
The effects of Chinese media industries over Korean media industries
Wang, Lin;Kang, Hyosoon;
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Korea Game Society
, v.17, no.4, pp.129-136,
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15 |
A Method of Client-Server Assignment for Minimizing the CPU Power Consumption of Servers in a Game Server Cluster
Kim, Sangchul;Lee, Sunghae;
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Korea Game Society
, v.17, no.4, pp.137-148,
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16 |
The Effect of Game-based Serious Contents on Self-Efficacy and Cognitive Function in Elderly Diabetic Patients
Ahn, Tae-Hong;Kim, Yu-Jeong;Wie, Seoung Uk;
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Korea Game Society
, v.17, no.4, pp.149-160,
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17 |
A Study on the effect of coding education and improvement of learning achievement using educational game
Kim, Nayoung;
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Korea Game Society
, v.17, no.4, pp.161-168,
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18 |
A Study of Necessary Elements of Game Character Storytelling
Lee, Jae Hong;
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Korea Game Society
, v.17, no.4, pp.169-178,
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