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논문
1 Analysis of Global virtual, augmented reality Contents States
Kim, Jung-Hee; / Korea Game Society , v.17, no.4, pp.7-16,
2 Real Object Recognition Based Mobile Augmented Reality Game
Lee, Dong-Chun;Lee, Hun-Joo; / Korea Game Society , v.17, no.4, pp.17-24,
3 A Validation of Differences in Academical Achievement among Bartle's Player Types in Educational Gamification Environments
Park, Sungjin;Kim, Sangkyun; / Korea Game Society , v.17, no.4, pp.25-36,
4 Gamification for Environment Education based on The Extended Cooperation
Jung, ChanYong; / Korea Game Society , v.17, no.4, pp.37-46,
5 Development of Motion Control System for Outdoor AR FPS Game
Kim, Ji-Eun;Lee, Hun-Joo; / Korea Game Society , v.17, no.4, pp.47-54,
6 The Impact of Object Density on Motion Simulation in Virtual Space
Yoong, Hayoung;Koo, Jihun; / Korea Game Society , v.17, no.4, pp.55-62,
7 A study on the dual characteristics play of Pokémon game
Kim, Eun-Jung; / Korea Game Society , v.17, no.4, pp.63-70,
8 A Study on Gamers' Game Acts and Play Time
Gwak, E-Sac; / Korea Game Society , v.17, no.4, pp.71-80,
9 A Study on the Reward Element of Gamification in Real Variety Shows
Kim, Hye Bin; / Korea Game Society , v.17, no.4, pp.81-90,
10 A Comparative Analysis on The Age and Gender of Player Character : Focusing on The USA and Japanese Video Games
Nam, Ki-Teok;Yoon, Hyung-Sup; / Korea Game Society , v.17, no.4, pp.91-100,
11 Reality and Problem of AI in Poker Game: Focus on Texas Hold'em
Han, Sukhee; / Korea Game Society , v.17, no.4, pp.101-108,
12 An improvement of the learning speed through Influence Map on Reinforcement Learning
Shin, Yong-Woo; / Korea Game Society , v.17, no.4, pp.109-116,
13 Signal Typology and Decision Making Process Using Signals in Mobile Game Platform
Bae, Joonheui;Koo, Dong Mo; / Korea Game Society , v.17, no.4, pp.117-128,
14 The effects of Chinese media industries over Korean media industries
Wang, Lin;Kang, Hyosoon; / Korea Game Society , v.17, no.4, pp.129-136,
15 A Method of Client-Server Assignment for Minimizing the CPU Power Consumption of Servers in a Game Server Cluster
Kim, Sangchul;Lee, Sunghae; / Korea Game Society , v.17, no.4, pp.137-148,
16 The Effect of Game-based Serious Contents on Self-Efficacy and Cognitive Function in Elderly Diabetic Patients
Ahn, Tae-Hong;Kim, Yu-Jeong;Wie, Seoung Uk; / Korea Game Society , v.17, no.4, pp.149-160,
17 A Study on the effect of coding education and improvement of learning achievement using educational game
Kim, Nayoung; / Korea Game Society , v.17, no.4, pp.161-168,
18 A Study of Necessary Elements of Game Character Storytelling
Lee, Jae Hong; / Korea Game Society , v.17, no.4, pp.169-178,