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http://dx.doi.org/10.7583/JKGS.2017.17.4.25

A Validation of Differences in Academical Achievement among Bartle's Player Types in Educational Gamification Environments  

Park, Sungjin (Dept. of System Management Engineering, Kangwon National University)
Kim, Sangkyun (Dept. of System Management Engineering, Kangwon National University)
Abstract
The purpose of this study is to verify the difference in academic achievement among Bartle's player types in an educational gamification environment. For the research, we conducted a questionnaire survey of 250 students who took courses at the K - university in $2^{nd}$ semester, 2016. A total of 235 people participated a survey. The Overall score data and player type questionnaire results were combined and statistical analysis was used to validate the difference in academic achievement. According to the results, there was a significant difference in academic achievement by each type of players. The result of this study may be used to design a gamified curriculum considering the characteristics of learner's player types.
Keywords
gamification; gamification in education; player types;
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