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1 |
Study of Player Attitudes Regarding MMORPG Avatar Customization in the Transformation Stage
Paik, Paul Chul-ho;
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Korea Game Society
, v.17, no.3, pp.7-20,
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2 |
Estimation Method of User's Gameplay Skill Level through the Performance of Gameplay Status
Chang, Hee-Dong;
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Korea Game Society
, v.17, no.3, pp.21-32,
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3 |
A Study of Factors Influencing Helpfulness of Game Reviews: Analyzing STEAM Game Review Data
Kang, Ha-Na;Yong, Hye-Ryeon;Hwang, Hyun-Seok;
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Korea Game Society
, v.17, no.3, pp.33-44,
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4 |
Emotion-based music visualization using LED lighting control system
Nguyen, Van Loi;Kim, Donglim;Lim, Younghwan;
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Korea Game Society
, v.17, no.3, pp.45-52,
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5 |
Verification of the usefulness of smartphone for wrist swing motion in VR environments
Lee, Chung-Jae;Kim, Jong-Hyun;Lee, Jung;Kim, Sun-Jeong;
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Korea Game Society
, v.17, no.3, pp.53-62,
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6 |
The first move in the game of 9⨯9 Go, using non-strategic Monte-Carlo Tree Search
Lee, Byung-Doo;
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Korea Game Society
, v.17, no.3, pp.63-70,
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7 |
Relationship between teacher's game recognition types and the acceptance of student game use in school
Doh, Young Yim;Kim, Jee Yeon;
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Korea Game Society
, v.17, no.3, pp.71-82,
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8 |
The Cultural Effect of Korean Characters and Stages described in Game Contents
Rhee, Chang Seop;Rhee, Hyunjung;Kim, Hyangmi;
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Korea Game Society
, v.17, no.3, pp.83-92,
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9 |
A Study about Need for Approval of Adolescent Game Users : Focused on Adler's Individual Psychology
Gim, Hye-Yeong;Lee, Hye-Mi;Ryu, Seoung-Ho;
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Korea Game Society
, v.17, no.3, pp.93-106,
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10 |
The effect of 'Optimal Solution' factor in utility of online sandbox game
Tak, Yeon-Suk;
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Korea Game Society
, v.17, no.3, pp.107-116,
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