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1 |
The elements of Gamification in John Dewey's pedagogy
Park, Joo-Hee;
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Korea Game Society
, v.17, no.2, pp.7-16,
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2 |
Engagement classification algorithm based on ECG(electrocardiogram) response in competition and cooperation games
Lee, Jung-Nyun;Whang, Min-Cheol;Park, Sang-In;Hwang, Sung-Teac;
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Korea Game Society
, v.17, no.2, pp.17-26,
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3 |
The effect of rewards on developing right user attitudes of elementary school children
Kim, Young-Joo;Kim, Hea Jin;Lee, Jung-Nyun;Whang, Mincheol;
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Korea Game Society
, v.17, no.2, pp.27-34,
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4 |
Changes to Gaming Acts in Game
Gwak, E-Sac;
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Korea Game Society
, v.17, no.2, pp.35-44,
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5 |
Analysis of Male Character Design's Stereotype through Otome Game - Focusing on Ensemble Stars
Lee, Kyung-Hwa;Paik, Chul-Ho;
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Korea Game Society
, v.17, no.2, pp.45-54,
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6 |
Effects of game playing for self-efficacy and social trust
Park, Sang-Min;Jung, Wan-Kyu;Noh, Ghee-Young;
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Korea Game Society
, v.17, no.2, pp.55-62,
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7 |
Effects of Fun Elements of Online Games and Self-Construals on Gamers' Flow Experience and Game Loyalty
Kang, Naewon;
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Korea Game Society
, v.17, no.2, pp.63-74,
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8 |
Monetization of Smartphone Games in South Korea, Japan, and China
Cho, Eun-Ha;
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Korea Game Society
, v.17, no.2, pp.75-84,
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9 |
An Analysis on Game Character Product Design Preferences among Kidults for Extending Mobile Game Lifespans
Choi, Rebekah Mijung;Paik, Paul Chul-ho;Park, Jin-won;
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Korea Game Society
, v.17, no.2, pp.85-94,
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10 |
Analysis on the Technology Elements for Game Software Major Curriculum
Park, Jin-Won;Seo, BeomJoo;Bae, Byung-chull;Kim, YeJin;
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Korea Game Society
, v.17, no.2, pp.95-106,
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11 |
An Analysis on the Relationship between Game and Happiness
Choi, Seong-Rak;Choi, Jeong-Min;Seo, Sun-Bok;
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Korea Game Society
, v.17, no.2, pp.107-116,
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12 |
A Study on Promoting Optimism Utilizing a Communication Board Game - With a focus on college students
Gim, Hye-Yeong;Ryu, Seol-Ri;Ryu, Seoung-Ho;
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Korea Game Society
, v.17, no.2, pp.117-122,
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13 |
Teacher's acceptance of digital games and related factors
Kim, Jee Yeon;Doh, Young Yim;
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Korea Game Society
, v.17, no.2, pp.123-134,
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14 |
A Crowdsourcing-based Emotional Words Tagging Game for Building a Polarity Lexicon in Korean
Kim, Jun-Gi;Kang, Shin-Jin;Bae, Byung-Chull;
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Korea Game Society
, v.17, no.2, pp.135-144,
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15 |
Design and Implementation of a Serious Educational Game for Youth Gatekeeper
Park, Changhoon;Lee, Jee-Sook;Ko, Ki-Sook;
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Korea Game Society
, v.17, no.2, pp.145-154,
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16 |
The effect of the message frame on perceived benefits and psychological well-being in mobile fitness games
Noh, Ghee-Young;Jang, Han-Jin;
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Korea Game Society
, v.17, no.2, pp.155-164,
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17 |
A study on determinants of flow status in smoking simulation game
Jang, Han-Jin;Noh, Ghee-Young;
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Korea Game Society
, v.17, no.2, pp.165-174,
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