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1 The elements of Gamification in John Dewey's pedagogy
Park, Joo-Hee; / Korea Game Society , v.17, no.2, pp.7-16,
2 Engagement classification algorithm based on ECG(electrocardiogram) response in competition and cooperation games
Lee, Jung-Nyun;Whang, Min-Cheol;Park, Sang-In;Hwang, Sung-Teac; / Korea Game Society , v.17, no.2, pp.17-26,
3 The effect of rewards on developing right user attitudes of elementary school children
Kim, Young-Joo;Kim, Hea Jin;Lee, Jung-Nyun;Whang, Mincheol; / Korea Game Society , v.17, no.2, pp.27-34,
4 Changes to Gaming Acts in Game
Gwak, E-Sac; / Korea Game Society , v.17, no.2, pp.35-44,
5 Analysis of Male Character Design's Stereotype through Otome Game - Focusing on Ensemble Stars
Lee, Kyung-Hwa;Paik, Chul-Ho; / Korea Game Society , v.17, no.2, pp.45-54,
6 Effects of game playing for self-efficacy and social trust
Park, Sang-Min;Jung, Wan-Kyu;Noh, Ghee-Young; / Korea Game Society , v.17, no.2, pp.55-62,
7 Effects of Fun Elements of Online Games and Self-Construals on Gamers' Flow Experience and Game Loyalty
Kang, Naewon; / Korea Game Society , v.17, no.2, pp.63-74,
8 Monetization of Smartphone Games in South Korea, Japan, and China
Cho, Eun-Ha; / Korea Game Society , v.17, no.2, pp.75-84,
9 An Analysis on Game Character Product Design Preferences among Kidults for Extending Mobile Game Lifespans
Choi, Rebekah Mijung;Paik, Paul Chul-ho;Park, Jin-won; / Korea Game Society , v.17, no.2, pp.85-94,
10 Analysis on the Technology Elements for Game Software Major Curriculum
Park, Jin-Won;Seo, BeomJoo;Bae, Byung-chull;Kim, YeJin; / Korea Game Society , v.17, no.2, pp.95-106,
11 An Analysis on the Relationship between Game and Happiness
Choi, Seong-Rak;Choi, Jeong-Min;Seo, Sun-Bok; / Korea Game Society , v.17, no.2, pp.107-116,
12 A Study on Promoting Optimism Utilizing a Communication Board Game - With a focus on college students
Gim, Hye-Yeong;Ryu, Seol-Ri;Ryu, Seoung-Ho; / Korea Game Society , v.17, no.2, pp.117-122,
13 Teacher's acceptance of digital games and related factors
Kim, Jee Yeon;Doh, Young Yim; / Korea Game Society , v.17, no.2, pp.123-134,
14 A Crowdsourcing-based Emotional Words Tagging Game for Building a Polarity Lexicon in Korean
Kim, Jun-Gi;Kang, Shin-Jin;Bae, Byung-Chull; / Korea Game Society , v.17, no.2, pp.135-144,
15 Design and Implementation of a Serious Educational Game for Youth Gatekeeper
Park, Changhoon;Lee, Jee-Sook;Ko, Ki-Sook; / Korea Game Society , v.17, no.2, pp.145-154,
16 The effect of the message frame on perceived benefits and psychological well-being in mobile fitness games
Noh, Ghee-Young;Jang, Han-Jin; / Korea Game Society , v.17, no.2, pp.155-164,
17 A study on determinants of flow status in smoking simulation game
Jang, Han-Jin;Noh, Ghee-Young; / Korea Game Society , v.17, no.2, pp.165-174,