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http://dx.doi.org/10.7583/JKGS.2017.17.2.63

Effects of Fun Elements of Online Games and Self-Construals on Gamers' Flow Experience and Game Loyalty  

Kang, Naewon (School of Communication, Dankook University)
Abstract
The study examined how the fun elements of online games and gamers' self-construals affected their flow experience and loyalty to games, focusing on the comparison between the social gamers and the asocial gamers. Results showed that, first, there were significant differences between the two groups in the respective fun elements of achievement, challenge, and closeness; second, differences of gamers' self-construals were found in game environment rather than lifeworld environment; third, the flow experience and game loyalty of social gamers were higher than those of asocial gamers; finally, there were significant differences between the two groups in the effects of the fun elements and gamers' self-construals on their flow experience and game loyalty.
Keywords
Online Game; Fun; Self-Construal; Flow; Loyalty; Social Gamer; Asocial Gamer;
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Times Cited By KSCI : 2  (Citation Analysis)
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