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http://dx.doi.org/10.7583/JKGS.2017.17.2.55

Effects of game playing for self-efficacy and social trust  

Park, Sang-Min (Dept. of Interaction Design, Hallym University)
Jung, Wan-Kyu (Hallym CPRC)
Noh, Ghee-Young (Dept. of Media Communication, Hallym University)
Abstract
The purpose of this paper is to examine the effects of using online mobile games on self-efficacy, sociality, and social trust. This paper focuses on the SNS factor (community management and communication function) that is being introduced to the game in accordance with the emergence of the mobile platform. Based on this logic, It sets hypotheses, that the game play has the effects of self-efficacy, sociality. The results are as follows. We conducted online surveys of 1,500 samples with nationwide representatives commissioned by a professional opinion survey agency. As a result, it was found that online game play not only enhances users' self-efficacy, but also directly or indirectly affects the improvement of sociality and social trust.
Keywords
Self-efficacy; Sociality; Social Trust; Mobile Game;
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