1 |
Inkle Script, http://www.inklestudios.com/
|
2 |
Live 2d, http://www.live2d.com
|
3 |
J, Tao and T, Tan, "Affective computing: A review." International Conference on Affective Computing and Intelligent Interaction, pp. 981-995, 2005.
|
4 |
P, Helmut, "Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game", Int. J. Human-Computer Studies 62, pp. 231-245, 2005.
DOI
|
5 |
H, Heo, "A realistic game system using multi-modal user interfaces", IEEE Transactions on Consumer Electronics, Vol. 56, No. 3, pp. 1364-1372, 2010.
DOI
|
6 |
H, Eva, "Affective computing for game design", In Proceedings of the 4th Intl. North American Conference on Intelligent Games and Simulation (GAMEON-NA),pp. 5-12, 2008.
|
7 |
Z, Zeng, et al. "Audio-visual affect recognition." IEEE Transactions on multimedia Vol. 9,No. 2, pp.424-428, 2007.
DOI
|
8 |
F, Dellaert and T, Polzin and A, Waibel, "Recognizing emotion in speech", In Proc. Of ICSLP 1996, Philadelphia, PA, pp. 1970-1973, 1996.
|
9 |
Petrushin, "Emotion recognition in speech signal: experimental study, development, and application", studies, 3, 4, 2000.
|
10 |
CG, Kohler, et al, "Facial emotion recognition in schizophrenia: intensity effects and error pattern.", American Journal of Psychiatry 160.10, pp. 1768-1774, 2003.
DOI
|
11 |
AC, Merzagora, et al, "Wavelet analysis for EEG feature extraction in deception detection." EMBS'06. 28th Annual International Conference of the IEEE, pp. 2434-2437, 2006.
|
12 |
WU, Guanghua and LIU, Guangyuan and HAO, Min. "The analysis of emotion recognition from GSR based on PSO", International Symposium on. IEEE, pp. 360-363. 2010.
|
13 |
HD, Kim and HC, Yang and KB, Sim, "Emotion Recognition Method for Driver Services.", Korean Institute of Intelligent Systems, pp. 438-442, 2007.
|
14 |
Electroencephalography setup image, https://en.wikipedia.org/wiki/Electroencephalography
|
15 |
Facade, http://www.interactivestory.net/
|
16 |
HS, Jang and WH, Lee, "Using Biofeedback and an observational learning theory for intelligent game NPC Design", Korean Society For Internet Information, Vol. 9, No. 2, pp.409-412, 2008.
|
17 |
MY, Kim, et al, "Korean Society For Internet Information", The Korean Society for Computer game, Vol. 24, No. 4, pp. 73-80, 2011.
|