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http://dx.doi.org/10.7583/JKGS.2016.16.6.91

Developing Affective Computing Game with Player's Bio-Signal  

Lee, Chung-Hyeon (School of Games, Hongik University)
Kim, Dong-Gyun (School of Games, Hongik University)
Kim, Hye-Young (School of Games, Hongik University)
Kang, Shin-Jin (School of Games, Hongik University)
Abstract
In this research, Affective computing game has been developed which reacts with a player's bio-signals. A modified computer mouse will be used to collect bio-signals by GSR, FSR, and infrared thermometer. This modified computer mouse collect human bio-signals in non-intrusive way. The collected data is complementary reflected in 3 level of tension of a player. The player's tension affects on the game and the reaction for NPC will be followed. Then this leads to plot changes individually. To let diverse NPC reaction and interactive story telling, Live 2d and Inkle Script have been used. This research can be alternative method on the game development using Affective computing.
Keywords
Affective computing; GSR; FSR; Infrared Thermometer; Interactive Story Game;
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