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1 A Study on Preferences about Play, Laughing Activity, Digital Game in Elementary School Students
Bae, Jin-Soon; / Korea Game Society , v.16, no.6, pp.7-18,
2 Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games
Kim, IkHwan;Lee, Injung;Lee, Ji-Hyun; / Korea Game Society , v.16, no.6, pp.19-28,
3 The 4th Industrial Revolution and Development Direction of Korean Game Industry
Choi, JoongBin;Kwon, Taekmin; / Korea Game Society , v.16, no.6, pp.29-38,
4 A Study of Factors Influencing on Watching Personal Game Webcasting
Choe, Min-Ji;Park, Jeong-Min;Noh, Ghee-Young; / Korea Game Society , v.16, no.6, pp.39-48,
5 A Proposal for One-Hand Control Schemes of First-Person Viewpoint Mobile Games
Jung, InHoo;Kim, Sun-Jeong;Lee, Seung-Hwan; / Korea Game Society , v.16, no.6, pp.49-58,
6 Automatic Map Generation without an Isolated Cave Using Cell Automata Enhanced by Binary Space Partitioning
Kim, Ji-Min;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin; / Korea Game Society , v.16, no.6, pp.59-68,
7 Automatic Allocation Technique of Outdoor Advertising in FPS Game
Kim, Dong-Ryong;Park, Jong-Seung; / Korea Game Society , v.16, no.6, pp.69-78,
8 Generation of AI Agent in Imperfect Information Card Games Using MCTS Algorithm: Focused on Hearthstone
Oh, Pyeong;Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin; / Korea Game Society , v.16, no.6, pp.79-90,
9 Developing Affective Computing Game with Player's Bio-Signal
Lee, Chung-Hyeon;Kim, Dong-Gyun;Kim, Hye-Young;Kang, Shin-Jin; / Korea Game Society , v.16, no.6, pp.91-100,
10 A Study on the Educational Effectiveness of Fine Dust Particle Preventive Board Game Developed for Children
Heo, Seol-Hwa;Lee, Dong-Lyeor;Kyung, Byung-Pyo; / Korea Game Society , v.16, no.6, pp.101-110,
11 A Study of the Effect of Character Perspectives on the Player's Moral Decision in Interactive Story
Yang, Jung-Woo;Gang, Shin-Jin;Bae, Byung-Chull; / Korea Game Society , v.16, no.6, pp.111-120,
12 A Study on the Learning Effect of Serious Game for Diet education in Type II Diabetes
Kim, Yu-Jeong;Ahn, Tae-Hong; / Korea Game Society , v.16, no.6, pp.121-130,
13 An Observation-based Movement Control for Educational Coding Robots
Park, Kyeongbok;Cho, Sung Hyun;Seo, Beomjoo; / Korea Game Society , v.16, no.6, pp.131-142,
14 Designing and Implementing Serious Game for Programming Education
Jung, ChanYong; / Korea Game Society , v.16, no.6, pp.143-150,
15 A Study on the Heterogeneity in Multi-player VR Games : focused on
Park, Eun-Kyung;Nam, Yang-Hee; / Korea Game Society , v.16, no.6, pp.151-162,
16 Type of attitude analysis of the Auto-play mobile games using user
Lee, Seung-Jae;Paik, Paul Chul-Ho; / Korea Game Society , v.16, no.6, pp.163-172,
17 The Effect of Game Platforms Selection of Mobile Game Firms on Value Capture: Content Qualitative Analysis
Bae, Joonheui;Koo, Dong Mo; / Korea Game Society , v.16, no.6, pp.173-184,