|
1 |
A Study on Preferences about Play, Laughing Activity, Digital Game in Elementary School Students
Bae, Jin-Soon;
/
Korea Game Society
, v.16, no.6, pp.7-18,
|
|
2 |
Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games
Kim, IkHwan;Lee, Injung;Lee, Ji-Hyun;
/
Korea Game Society
, v.16, no.6, pp.19-28,
|
|
3 |
The 4th Industrial Revolution and Development Direction of Korean Game Industry
Choi, JoongBin;Kwon, Taekmin;
/
Korea Game Society
, v.16, no.6, pp.29-38,
|
|
4 |
A Study of Factors Influencing on Watching Personal Game Webcasting
Choe, Min-Ji;Park, Jeong-Min;Noh, Ghee-Young;
/
Korea Game Society
, v.16, no.6, pp.39-48,
|
|
5 |
A Proposal for One-Hand Control Schemes of First-Person Viewpoint Mobile Games
Jung, InHoo;Kim, Sun-Jeong;Lee, Seung-Hwan;
/
Korea Game Society
, v.16, no.6, pp.49-58,
|
|
6 |
Automatic Map Generation without an Isolated Cave Using Cell Automata Enhanced by Binary Space Partitioning
Kim, Ji-Min;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin;
/
Korea Game Society
, v.16, no.6, pp.59-68,
|
|
7 |
Automatic Allocation Technique of Outdoor Advertising in FPS Game
Kim, Dong-Ryong;Park, Jong-Seung;
/
Korea Game Society
, v.16, no.6, pp.69-78,
|
|
8 |
Generation of AI Agent in Imperfect Information Card Games Using MCTS Algorithm: Focused on Hearthstone
Oh, Pyeong;Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin;
/
Korea Game Society
, v.16, no.6, pp.79-90,
|
|
9 |
Developing Affective Computing Game with Player's Bio-Signal
Lee, Chung-Hyeon;Kim, Dong-Gyun;Kim, Hye-Young;Kang, Shin-Jin;
/
Korea Game Society
, v.16, no.6, pp.91-100,
|
|
10 |
A Study on the Educational Effectiveness of Fine Dust Particle Preventive Board Game Developed for Children
Heo, Seol-Hwa;Lee, Dong-Lyeor;Kyung, Byung-Pyo;
/
Korea Game Society
, v.16, no.6, pp.101-110,
|
|
11 |
A Study of the Effect of Character Perspectives on the Player's Moral Decision in Interactive Story
Yang, Jung-Woo;Gang, Shin-Jin;Bae, Byung-Chull;
/
Korea Game Society
, v.16, no.6, pp.111-120,
|
|
12 |
A Study on the Learning Effect of Serious Game for Diet education in Type II Diabetes
Kim, Yu-Jeong;Ahn, Tae-Hong;
/
Korea Game Society
, v.16, no.6, pp.121-130,
|
|
13 |
An Observation-based Movement Control for Educational Coding Robots
Park, Kyeongbok;Cho, Sung Hyun;Seo, Beomjoo;
/
Korea Game Society
, v.16, no.6, pp.131-142,
|
|
14 |
Designing and Implementing Serious Game for Programming Education
Jung, ChanYong;
/
Korea Game Society
, v.16, no.6, pp.143-150,
|
|
15 |
A Study on the Heterogeneity in Multi-player VR Games : focused on
Park, Eun-Kyung;Nam, Yang-Hee;
/
Korea Game Society
, v.16, no.6, pp.151-162,
|
|
16 |
Type of attitude analysis of the Auto-play mobile games using user
Lee, Seung-Jae;Paik, Paul Chul-Ho;
/
Korea Game Society
, v.16, no.6, pp.163-172,
|
|
17 |
The Effect of Game Platforms Selection of Mobile Game Firms on Value Capture: Content Qualitative Analysis
Bae, Joonheui;Koo, Dong Mo;
/
Korea Game Society
, v.16, no.6, pp.173-184,
|
|