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http://dx.doi.org/10.7583/JKGS.2016.16.6.163

Type of attitude analysis of the Auto-play mobile games using user  

Lee, Seung-Jae (School Games, Hongik University)
Paik, Paul Chul-Ho (School Games, Hongik University)
Abstract
This study analyzes the attitudes of users who use the automatic-play function of mobile-games. It also observes changes in different emotions to enjoyment. For the analysis, the Q methodology appropriate for the subjectivity study was used, and it classified two types of attitudes based on the analysis. After the classification, it defined the characteristic of each type based on Lazzaro's theory on classification of fun. Types with high rate of convenience feature dependency utilize automatic-play feature to play games for collecting and growth, and they prefer managing the game outdoors. Another type enjoyed the experience of problem solving through games. They want the process to be a good skill to possess in game-play. There was also a tendency to perceive oneself as the game's character. Both types were responded positively to using automatic-play to play mobile-games. This is expected to be used as important data for game production, leading to usability evaluation for analyzing the emotional sensitivity of mobile game users.
Keywords
Mobile Games; Auto-play in Games; Q Methodology;
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Times Cited By KSCI : 1  (Citation Analysis)
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