Browse > Article
http://dx.doi.org/10.7583/JKGS.2016.16.6.121

A Study on the Learning Effect of Serious Game for Diet education in Type II Diabetes  

Kim, Yu-Jeong (Dept. of Nursing, Chosun Nursing College)
Ahn, Tae-Hong (Dept. of Game Development, Chunnam Techno University)
Abstract
The purpose of this study was to develop the customized diet education game (Roly-Poly 160) for type II diabetes and to test its effectiveness. The diet education game for type II diabetic is composed of three kinds of modules as Meal self-management, Card Game, and Quiz Game. Meal self-management was developed to manage the dietary information of each day and to observe changes in the 12-month period. Card game is to find a changed card based on the recommended meal menu during a limited time and Quiz game is to learn knowledge while solving the quizzes about diet. Data was collected from September 28th to October 28th, 2016 at C hospital and G hospital in G district, and 5 times for 1 hour for every 30 people with type II diabetes who applied for diabetic diet education. Knowledge of diabetes and 2 hour postprandial blood glucose were measured repeatedly before and after the experiment. After the Roly-Poly 160 experiment, the knowledge of type II diabetes was statistically significantly increased (p = 0.04), and the fasting blood glucose and the 2 hour postprandial blood glucose decreased statistically decreased (p <.05) and Roly-Poly 160 game clinical efficacy was verified.
Keywords
Serious Game; Type II Diabetes;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
연도 인용수 순위
1 Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali, The Serious Game: What Educational Benefits?, Social and Behavioral Sciences, Vol. 46, pp. 5502-5508, 2012.
2 Eui Jun Jeong, Hye Rim Lee, "An Overview of Using Serious Games for the Effective Development in Health and Medicine", Journal of Korea Game Society, Vol. 12, No. 4, pp. 73-90, 2013.
3 Ministry of Health and Welfare, National Health and Nutrition Examination Survey, 2015.
4 Yong Sik Choi, "Prevention of Diabetics", The 9th Seminar for Diabetics Educationer in Young Nam , pp. 17-20, 2000].
5 Young Gun Kim, "Diabetes Magnifier(FBS vs PP2 BS)", A Monthly Diabetes Magazine, Vol. 7, pp. 59-61 2007.
6 Korean Diabetes Association, "Guideline of Diabetes", MK communication, 2007.
7 Seon Young Park, Pok Ja Oh, "Factors Influencing Diabetes Educational Needs in Patients with Diabetes Mellitus", Journal of Academia-Industrial Cooperation Society, Vol. 15, No.7, 2014.
8 Ruggiero L, Moadsiri A, Quinn LT, Riley BB, Danielson KK, Monahan C, Bangs VA, Gerber BS, Diabetes island: preliminary impact of a virtual world self-care educational intervention for african americans with type 2 diabetes, JMIR Serious Games, Vol. 2, No. 2, pp. 3260-3384, 2014.
9 Han Ji Sug, Jeong Ji Hye, "A Web - based Internet Program for Nutritional Counseling and Diet Management of Patient with Diabetes Mellitus", Journal Korean Society Food Nutrition, Vol. 33, No. 1, pp. 114-122, 2004,   DOI
10 Yun Ahn, Jea Hurn Bae, Hee Seon Kim, "Development of Web-based u-Health Self-nutrition Management Program for Diabetic Patients", Korean Journal of Community Nutrition, Vol. 19, No. 4, pp. 372-385, 2014,   DOI
11 Yu-Jeong Kim, "The Effects of Diet Education Contents for the Customized Serious Game Development in Type II Diabetes", Journal of Korea Game Society, Vol. 16, No 4, pp. 87-96, 2016.   DOI
12 Eun-Seok Kim, Hyun-Cheol, Lee, Beom-Seok Kim, Gi-Taek Hur, Developing Functional Game Contents for the Silver Generation, Vol. 9, No 9, 151-162, 2009.   DOI