Browse > Article List

논문
1 A Research for the Realness of Game Risks based on ANT
Lee, Jangwon;Yoon, Joonsung; / Korea Game Society , v.16, no.5, pp.7-22,
2 Research on Design Methods about Game Contents based on Head Mounted Device(HMD)
Kim, Do Hyung;Woo, Tack; / Korea Game Society , v.16, no.5, pp.23-36,
3 A Comparison of Tendencies in Male and Female Gamers Using Customization and Life Simulation
Jung, Hee-Young;Jung, In-Hoo;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin; / Korea Game Society , v.16, no.5, pp.37-44,
4 A Case study of "Branded Contents" applied Gamification concepts
Na, Ji Young;Park, Young Il;Kim, Hye Bin; / Korea Game Society , v.16, no.5, pp.45-56,
5 Implementation of O2O Service for Arcade Games using NFC
Choi, Seung-Beom;Ko, Il-Ju;Noh, Youngha; / Korea Game Society , v.16, no.5, pp.57-68,
6 Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on -
Lyou, Chul-Gyun;Kim, HwaHyun; / Korea Game Society , v.16, no.5, pp.69-78,
7 Analyzing the Status of Female Characters in Fighting Action Games: Focus on EVO 2016
Han, Sukhee; / Korea Game Society , v.16, no.5, pp.79-88,
8 The Analysis on Corporate Image of Korean Game Companies
Wi, Jong Hyun; / Korea Game Society , v.16, no.5, pp.89-98,
9 Displaying game screen with same aspect ratio in various resolution of mobile devices
Jung, InHoo;Kim, Sun-Jeong;Hong, Seokmin; / Korea Game Society , v.16, no.5, pp.99-110,
10 A Study of Game Project Curriculum for Integrated Subject
Choi, Seung-Kwan; / Korea Game Society , v.16, no.5, pp.111-122,
11 Present and Future for the Curriculums of Game Majors
Park, Jin Won; / Korea Game Society , v.16, no.5, pp.123-130,
12 Aesthetic Potential and Value Characteristics of the Game
Lee, Jangwon;Yoon, Joonsung; / Korea Game Society , v.16, no.5, pp.131-148,
13 Development of 'Paldokangsan4', a Walking Game for the Elerly Using 'Kinect2'
Kim, KyungSik;Lee, SeungSeob;Kim, TaeHyung; / Korea Game Society , v.16, no.5, pp.149-158,
14 Analysis on the Popularity and Storytelling of Pokomon GO
Lee, Jae Hong; / Korea Game Society , v.16, no.5, pp.159-168,
15 The study for Korean VR/AR content policy through PokemonGo syndrome
Choi, JoongBin; / Korea Game Society , v.16, no.5, pp.169-178,