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1 |
A Research for the Realness of Game Risks based on ANT
Lee, Jangwon;Yoon, Joonsung;
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Korea Game Society
, v.16, no.5, pp.7-22,
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2 |
Research on Design Methods about Game Contents based on Head Mounted Device(HMD)
Kim, Do Hyung;Woo, Tack;
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Korea Game Society
, v.16, no.5, pp.23-36,
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3 |
A Comparison of Tendencies in Male and Female Gamers Using Customization and Life Simulation
Jung, Hee-Young;Jung, In-Hoo;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin;
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Korea Game Society
, v.16, no.5, pp.37-44,
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4 |
A Case study of "Branded Contents" applied Gamification concepts
Na, Ji Young;Park, Young Il;Kim, Hye Bin;
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Korea Game Society
, v.16, no.5, pp.45-56,
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5 |
Implementation of O2O Service for Arcade Games using NFC
Choi, Seung-Beom;Ko, Il-Ju;Noh, Youngha;
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Korea Game Society
, v.16, no.5, pp.57-68,
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6 |
Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on -
Lyou, Chul-Gyun;Kim, HwaHyun;
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Korea Game Society
, v.16, no.5, pp.69-78,
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7 |
Analyzing the Status of Female Characters in Fighting Action Games: Focus on EVO 2016
Han, Sukhee;
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Korea Game Society
, v.16, no.5, pp.79-88,
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8 |
The Analysis on Corporate Image of Korean Game Companies
Wi, Jong Hyun;
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Korea Game Society
, v.16, no.5, pp.89-98,
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9 |
Displaying game screen with same aspect ratio in various resolution of mobile devices
Jung, InHoo;Kim, Sun-Jeong;Hong, Seokmin;
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Korea Game Society
, v.16, no.5, pp.99-110,
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10 |
A Study of Game Project Curriculum for Integrated Subject
Choi, Seung-Kwan;
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Korea Game Society
, v.16, no.5, pp.111-122,
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11 |
Present and Future for the Curriculums of Game Majors
Park, Jin Won;
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Korea Game Society
, v.16, no.5, pp.123-130,
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12 |
Aesthetic Potential and Value Characteristics of the Game
Lee, Jangwon;Yoon, Joonsung;
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Korea Game Society
, v.16, no.5, pp.131-148,
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13 |
Development of 'Paldokangsan4', a Walking Game for the Elerly Using 'Kinect2'
Kim, KyungSik;Lee, SeungSeob;Kim, TaeHyung;
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Korea Game Society
, v.16, no.5, pp.149-158,
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14 |
Analysis on the Popularity and Storytelling of Pokomon GO
Lee, Jae Hong;
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Korea Game Society
, v.16, no.5, pp.159-168,
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15 |
The study for Korean VR/AR content policy through PokemonGo syndrome
Choi, JoongBin;
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Korea Game Society
, v.16, no.5, pp.169-178,
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