1 |
Roger Ebert, "Video games can never be art", http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art
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2 |
Chris Bateman, "Imaginary games", p.12, Zero Books, 2011.
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3 |
Jane Mcgonigal, "Reality is Broken", p.25-26, Penguin Books, 2011.
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4 |
Kellee Santiago, "Are Video Games Art?", http://kelleesantiago.com/project/are-video-games-art/
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5 |
Rochelle Slovin, "Hot Circuits", http://www.movingimagesource.us/articles/hot-circuits-20090115
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6 |
Christiane Paul, translated by Chungyeon Jo, "Digital Art", p.8, Sigongsa, 2007.
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7 |
Rebecca Cannon, "Meltdown" from Videogames and Art (Andy Clarke and Grethe Mitchell, eds.). 2rd Ed., pp.40-42. Bristol: Intellect Books. 2007.
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8 |
Matteo Bittanti, "Game Art" from GameScenes. Art in the Age of Videogames (Matteo Bittanti and Domenico Quaranta eds.) pp.7-11, Milano: Johan&Levi, 2006.
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9 |
John Sharp, "A Curiously Short history of Game Art", pp.26-28, Proceedings of International Conference on the Foundations of Digital Games, 2012.
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10 |
Jon Haddock, "The Screenshots", http://whitelead.com/jrh/screenshots/
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11 |
Chad Chatterton and Julian Oliver, "Max_Miptex", https://julianoliver.com/output/max-miptex
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12 |
Dirk Paesmans and Joan Heemskerk, "SOD", http://www.leonardo.info/gallery/gallery351/jodi.html
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13 |
Anne-Marie Schleiner and Joan Leandre and Brody Condon, "The Velvet-Strike", http://www.opensorcery.net/velvet-strike/about.html
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14 |
Tiffany Holmes, "Arcade Classics Spawn Art? Current Trends in the Art Game Genre", p.46, Melbourne DAC 2003, 2003.
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15 |
John Sharp, "Works of Game", p.49, The MIT Press, 2015.
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16 |
Rod Humble, "The Marriage", http://www.rodvik.com/rodgames/marriage.html
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17 |
Jason Rohrer, "Gravitation", http://hcsoftware.sourceforge.net/gravitation/
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18 |
Emily Morganti, "GDC 2013: Designing Journey", http://www.adventuregamers.com/articles/view/24361
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19 |
Hans-Georg Gadamer, translated by Joel Weinsheimer and Donald G. Marshal, "Truth and Method", p.102, Continuum, 2004.
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20 |
John Sharp, "Works of Game", pp.53-54, The MIT Press, 2015.
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21 |
Roger Caillois, translated by Sangryul Lee, "Man, Play and Games", p.37, Moonyebooks, 1994.
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22 |
Wonjoon Yoo, "New Media Art and Game Art", pp.20-21, Communication Books, 2013.
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23 |
Ralph Koster, translated by Sohyun An, "A Theory of Fun for Game Design", p.24-42, Digital Media Research, 2005.
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24 |
http://www.hungryapp.co.kr/news/news_view.php?bcode=news&catecode=010&pid=44833
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25 |
Robin Hunicke, Marc LeBlance, Robert Zubek, "MDA; A Formal Approach to Game Design and Game Research", pp.1-2, Proceedings of the AAAI Workshop on Challenges in Game AI, 2004.
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26 |
Katie Salen, Eric Zimmerman, "Rule of Play: Game Design Fundamentals", p.80, The MIT Press, 2003.
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27 |
Claude Shannon, "A Mathematical Theory of Communication", p.2, Bell System Technical Journal. 27, 1948.
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28 |
Hiroshi Kawano, translated by Jinjung Gwon, "The Birth of Computer Art", pp.78-83, Humanist, 2008.
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29 |
Philip Galanter, "What is Generative Art? Complexity theory as a context for art theory", p.4, GA2003-6th Generative Art Conference, 2003.
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30 |
Margaret A. Boden, Ernest A. Edmons, "What is Generative Art?", pp.21-46, Digital Creativity, Vol.20, Issue 1-2, 2009.
DOI
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31 |
Martin Gardner, "Mathematical Games-The fantastic combinations of John Conway's new solitaire game "life"", pp.120-123, Scientific American 223, 1970.
DOI
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32 |
Philip Galanter, "Generative Art and Rules-based Art", pp.1-2, vague terrain 03: generative art, 2006.
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33 |
Roger Caillois, translated by Sangryul Lee, "Man, Play and Games", pp.37-39, Moonyebooks, 1994.
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