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1 |
Effects of Subjective Norm of Game Use on Game Over-Indulgence Among Adolescents
Jang, Yei-Beech;
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Korea Game Society
, v.16, no.4, pp.7-14,
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2 |
A Model of Storytelling Board Game based on Motif
Ahn, Jin-kyoung;Park, Hyoung-eun;
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Korea Game Society
, v.16, no.4, pp.15-24,
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3 |
Design and Implementation of a Stealth Game featuring Avoidance
Choi, Yoonji;Han, Sang-Goo;Moon, Gyu-Song;Paik, Doowon;Oh, Kyoungsu;
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Korea Game Society
, v.16, no.4, pp.25-34,
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4 |
Behavior Patterns and Visualization by Playing Experience in FPS Game
Choi, GyuHyeok;Kim, Mijin;
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Korea Game Society
, v.16, no.4, pp.35-44,
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5 |
A Case Study of Afterlife Myths in Korean and Japanese Cultural Contents Industry : Focusing on the Game of Baridegi and Persona4
Choi, Su-Yeong;Lee, Nam-Hee;
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Korea Game Society
, v.16, no.4, pp.45-56,
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6 |
Delayed-constrained scheduling for a game server virtual machine
kang, Kiwook;Ko, Cherl-hong;Hong, Jiman;Paik, Doowon;
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Korea Game Society
, v.16, no.4, pp.57-68,
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7 |
The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters
Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah;
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Korea Game Society
, v.16, no.4, pp.69-78,
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8 |
Enhanced strategic Monte-Carlo Tree Search algorithm to play the game of Tic-Tac-Toe
Lee, Byung-Doo;
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Korea Game Society
, v.16, no.4, pp.79-86,
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9 |
The Effects of Diet Education Contents for the Customized Serious Game Development in Type II Diabetes
Kim, Yu-Jeong;
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Korea Game Society
, v.16, no.4, pp.87-96,
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10 |
A study on motion capture animation process : Focusing on short animation film 'Drip'
kim, Jisoo;
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Korea Game Society
, v.16, no.4, pp.97-104,
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11 |
A Study on the Quests of 'Warlords of Draenor' in the Game, World of Warcraft
Lee, Jae Hong;
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Korea Game Society
, v.16, no.4, pp.105-114,
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