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논문
1 Effects of Subjective Norm of Game Use on Game Over-Indulgence Among Adolescents
Jang, Yei-Beech; / Korea Game Society , v.16, no.4, pp.7-14,
2 A Model of Storytelling Board Game based on Motif
Ahn, Jin-kyoung;Park, Hyoung-eun; / Korea Game Society , v.16, no.4, pp.15-24,
3 Design and Implementation of a Stealth Game featuring Avoidance
Choi, Yoonji;Han, Sang-Goo;Moon, Gyu-Song;Paik, Doowon;Oh, Kyoungsu; / Korea Game Society , v.16, no.4, pp.25-34,
4 Behavior Patterns and Visualization by Playing Experience in FPS Game
Choi, GyuHyeok;Kim, Mijin; / Korea Game Society , v.16, no.4, pp.35-44,
5 A Case Study of Afterlife Myths in Korean and Japanese Cultural Contents Industry : Focusing on the Game of Baridegi and Persona4
Choi, Su-Yeong;Lee, Nam-Hee; / Korea Game Society , v.16, no.4, pp.45-56,
6 Delayed-constrained scheduling for a game server virtual machine
kang, Kiwook;Ko, Cherl-hong;Hong, Jiman;Paik, Doowon; / Korea Game Society , v.16, no.4, pp.57-68,
7 The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters
Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah; / Korea Game Society , v.16, no.4, pp.69-78,
8 Enhanced strategic Monte-Carlo Tree Search algorithm to play the game of Tic-Tac-Toe
Lee, Byung-Doo; / Korea Game Society , v.16, no.4, pp.79-86,
9 The Effects of Diet Education Contents for the Customized Serious Game Development in Type II Diabetes
Kim, Yu-Jeong; / Korea Game Society , v.16, no.4, pp.87-96,
10 A study on motion capture animation process : Focusing on short animation film 'Drip'
kim, Jisoo; / Korea Game Society , v.16, no.4, pp.97-104,
11 A Study on the Quests of 'Warlords of Draenor' in the Game, World of Warcraft
Lee, Jae Hong; / Korea Game Society , v.16, no.4, pp.105-114,