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http://dx.doi.org/10.7583/JKGS.2016.16.4.45

A Case Study of Afterlife Myths in Korean and Japanese Cultural Contents Industry : Focusing on the Game of Baridegi and Persona4  

Choi, Su-Yeong (Dept. of Korean Culture, Wonkwang University)
Lee, Nam-Hee (Dept. of Korean Culture, Wonkwang University)
Abstract
"The Legend of Princess Bari" mostly accepted the story and character of the Myth of Baridegi. Each player has their own storyline from the beginning. "The Legend of Princess Bari 2" was released less than a year after the release of "The Legend of Princess Bari 1," but it fell short of creating additional contents from its original version. However, "The Persona4" applied and transformed the Myth of Inajagi & Ijanami according to our present time. The protagonist's each have their own designated "Persona" skills and Ijanami is their ultimate enemy. Interestingly, each player starts with the same storyline but all have different endings. Based on the existing story elements of Persona series, various genres of games were produced through remakes and spinoffs.
Keywords
Korea; Japan; Afterlife Myths; Game; The Legend of Princess Bari; The Persona4;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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